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	<title>Comments on: &#8220;Multiplayer&#8221; vs &#8220;multiplayer&#8221;</title>
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	<description>WoW, Learning, and Teaching by Michelle A. Hoyle</description>
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		<title>By: Phil Greaney</title>
		<link>http://einiverse.eingang.org/2011/02/24/multiplayer-vs-multiplayer/comment-page-1/#comment-449</link>
		<dc:creator>Phil Greaney</dc:creator>
		<pubDate>Thu, 19 May 2011 13:02:25 +0000</pubDate>
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		<description>A definition of multiplayer that is predicated on cooperation is an attractive idea. I wonder how it works when we are opposed to another team? For example, in online console games such as the Call of Duty or Battlefield series, part of the attraction is that you are not playing against bots that we find in the single player version. But how far can we it be said at we cooperate with them - given were trying to kill the character? Perhaps we need to make the distinction between cooperation in direct duties of the gaming (building clans, performing first aid duties, keeping withe the CoD example) and cooperating in game mechanics - that is, we cooperate because we play the game, we are in opposition but unified in terms of the ways in which we immerse ourselves in the rules and conventions of the game. </description>
		<content:encoded><![CDATA[<p>A definition of multiplayer that is predicated on cooperation is an attractive idea. I wonder how it works when we are opposed to another team? For example, in online console games such as the Call of Duty or Battlefield series, part of the attraction is that you are not playing against bots that we find in the single player version. But how far can we it be said at we cooperate with them &#8211; given were trying to kill the character? Perhaps we need to make the distinction between cooperation in direct duties of the gaming (building clans, performing first aid duties, keeping withe the CoD example) and cooperating in game mechanics &#8211; that is, we cooperate because we play the game, we are in opposition but unified in terms of the ways in which we immerse ourselves in the rules and conventions of the game. </p>
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