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	<title>Ein2 &#187; Mac</title>
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	<description>Ein Zwei: Even More Ein!</description>
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		<title>[Exult in Exile!]</title>
		<link>http://einiverse.eingang.org/ein2/2004/04/19/exult-in-exile/</link>
		<comments>http://einiverse.eingang.org/ein2/2004/04/19/exult-in-exile/#comments</comments>
		<pubDate>Tue, 20 Apr 2004 01:14:03 +0000</pubDate>
		<dc:creator>Eingang</dc:creator>
				<category><![CDATA[G5mes]]></category>
		<category><![CDATA[Mac0S]]></category>
		<category><![CDATA[Exile]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Myst]]></category>
		<category><![CDATA[puzzles]]></category>
		<category><![CDATA[story-telling]]></category>

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		<description><![CDATA[EinSweetie and I have just gone back and started playing <em>Myst: Exile</em> again from the beginning.  He bought the deluxe edition when it first came out as a present for me, but I put so little priority on game playing in my life that I never really had the chance to get far in it.  In fact, I don't think I've finished <em>Riven</em> yet, which is something I was trying to do prior to starting on <em>Exile</em>.]]></description>
			<content:encoded><![CDATA[<p>EinSweetie and I have just gone back and started playing <em>Myst: Exile</em> again from the beginning.  He bought the deluxe edition when it first came out as a present for me, but I put so little priority on game playing in my life that I never really had the chance to get far in it.  In fact, I don&#8217;t think I&#8217;ve finished <em>Riven</em> yet, which is something I was trying to do prior to starting on <em>Exile</em>.<br />
I&#8217;ve always loved the <em>Myst</em> genre and not just because it was first a Mac game.  The games have always just been so beautiful to look at, with each subsequent one getting better and better in terms of the audio-visual experience.  I also like that they&#8217;re not complicated to learn how to play.  If you can point and click, you&#8217;ve basically mastered the interface.  That doesn&#8217;t mean they&#8217;re easy to play by any stretch of the imagination.  I remember putting <em>Myst</em> down for more than 6 months because I was stuck on a puzzle and refused to get help.  It turned out that the puzzle was a little glitchy but <em>Riven</em>, too, had its share of puzzles that I don&#8217;t think I would have easily solved in a reasonable amount of time without help.  The big danger in these kind of games is that the puzzle solutions are too arbitrary; that the environment doesn&#8217;t supply sufficient clues to actually solve the puzzles.  For the most part, the <em>Myst</em> series has avoided this, supplying an enjoyable level of difficulty.<br />
What lies ahead for us in our <em>Exile</em>?  In three or four hours on  a Saturday evening, we explored the terrain of J&#8217;nanin fairly thoroughly and were able to enter the &#8220;central tusk&#8221; plus the &#8220;red tusk.&#8221;  We entered anothert tusk as well, but it has no floor, so we can&#8217;t yet get at the book it contains.  The &#8220;red&#8221; tusk has taken us to the world of Voltaic where we&#8217;re happily playing with dams, water, and power.  There&#8217;s much left to  explore of Voltaic.  Will we uncover the secrets of Releeshan or even reach it?  Adventure on!</p>
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