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	<title>E1n1verse - WoW, Learning, and Teaching by Michelle A. Hoyle</title>
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		<title>OU in the Cloud: The Q&amp;D Results</title>
		<link>http://einiverse.eingang.org/2009/12/05/ou-in-the-cloud-the-qd-results/</link>
		<comments>http://einiverse.eingang.org/2009/12/05/ou-in-the-cloud-the-qd-results/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 14:52:49 +0000</pubDate>
		<dc:creator>Michelle</dc:creator>
				<category><![CDATA[analys1s]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[Open University]]></category>

		<guid isPermaLink="false">http://einiverse.eingang.org/2009/12/05/ou-in-the-cloud-the-qd-results/</guid>
		<description><![CDATA[Open University community members were polled as to whether they would prefer to migrate from FirstClass e-mail to Google Apps Education Edition or Microsoft Live@edu if they had to pick one or the other.  The key results of the survey and the survey's methodology are discussed.]]></description>
			<content:encoded><![CDATA[<h3>General</h3>
<p>I know people are very curious about the results of my recent <a href="http://einiverse.eingang.org/2009/11/22/e-mail-in-the-cloud-an-open-university-survey/">E-Mail in the Cloud: An Open University Survey</a>. Time is a bit short for me, so I decided to write up this quick and dirty post outlining the key result. An analysis of the comments people left about why they made the choice they did will be covered in a later posting, as those comments proved to be extremely interesting.</p>
<p>In a more formal report, the order of detail presented would be different. I&#8217;ve started with the results first, as that&#8217;s likely to be of interest to most people, and then discussed the methodology, survey deployment, and motivation.</p>
<p><span id="more-226"></span><a name="respondents" id="respondents"></a></p>
<p><a name="top"></a></p>
<h3>Table of Contents</h3>
<ul>
<li><a href="#respondents">The Respondents</a></li>
<li><a href="#keyfindings">Key Findings</a></li>
<li><a href="#specifics">The Specifics</a></li>
<li><a href="#caveats">Caveats</a></li>
<li><a href="#motivation">Motivation</a></li>
<li><a href="#methodology">Methodology</a></li>
<li><a href="#conclusions">Conclusions</a></li>
</ul>
<hr />
<h3>The Respondents</h3>
<p>533 people participated in the week-long survey. This is broken down visually in <a href="#figure1">Figure 1</a>. Of those:</p>
<ul>
<li>71.1% declared themselves as students (379 people)</li>
<li>22.5% declared themselves as associate lecturers, academic conference moderators, or script markers (120 people)</li>
<li>3.4% declared themselves as permanent members of staff, either academic or support (18 people).</li>
<li>3.0% chose the &#8220;other&#8221; category (16 people).</li>
</ul>
<div style="width=450px;margin:50px;border:1px solid #92d841;text-align:center;padding: 15px;padding-top: 25px">
  <a name="figure1" id="figure1"><img src="http://einiverse.eingang.org/files/2009/12/Respondents.png" width="442" height="355" alt="Respondent types represented as a cylinder graph" /></a></p>
<p style="color: green;padding: 15px;text-align: left">Figure 1: Graph representing numbers and percentages of respondents, broken down by role</p>
</div>
<p>Of the 16 others, 7 were alumni. 3 others should probably have been in the AL category but politically considered themselves permanent members of staff. 3 were combinations of ALs/students, 1 was an AL/external contractor, 1 was a student but hoping to become an AL, and 1 claimed to belong to all three categories.</p>
<p>In this quick and dirty analysis, I have not assigned the &#8220;others&#8221; to appropriate existing categories, so their input is being omitted for the moment. I&#8217;ll leave that for a subsequent post.</p>
<div class="backtotop">
<p><a href="#top" title="Back to table of contents">Back to top</a></p>
</div>
<p><a name="keyfindings" id="keyfindings"></a></p>
<h3>Key Findings</h3>
<ol>
<li>Microsoft Live@edu is the preferred choice of very few people overall (11.63%)</li>
<li>A large number of people don&#8217;t know enough to make a choice between the two (36.21%)</li>
<li>An even larger number of all surveyed respondents (43.52%) would choose Google Apps Eduction Edition.</li>
<li>If a choice had to be made, Google Apps Education Edition was the most preferred by at least 40% of the respondents of a given role, with the exception of the 16 &#8220;Other&#8221; respondents.</li>
<li>If the &#8220;don&#8217;t care either way&#8221; respondents (46) are considered, Google Apps Education Edition would be the choice of 50.28% of all respondents and Microsoft Live@edu 20.26%.</li>
<li>If Microsoft Live@edu was chosen, it was by a student, far above any other respondent role (14.78% vs the next closest of 6.25%).</li>
</ol>
<div class="backtotop">
<p><a href="#top" title="Back to table of contents">Back to top</a></p>
</div>
<p><a name="specifics" id="specifics"></a></p>
<h3>The Specifics</h3>
<p>The following data table and graphic illustrates the specific choices of different respondents by role. If you&#8217;re examining <a href="#table1">Table 1</a> visually, bolded cells indicate that the majority of respondents in that row choose that option. For example, in the first row, which is Google Apps Education Edition, the cells for students, permanent staff, and response totals are all bolded, indicating those groups preferred Google Apps Education Edition over the other choices available.</p>
<p><a name="table1" id="table1"></a></p>
<table summary="Summary of Preferences Tabulated by Role" style="border-spacing: 3px 8px;padding: 10px">
<caption align="bottom">
    Table 1: Breakdown of responses by role<br />
  </caption>
<thead>
<tr>
<th></th>
<th>Student</th>
<th>Permanent staff</th>
<th>AL, moderator,<br />
      marker</th>
<th>Other</th>
<th>Response<br />
      Totals</th>
</tr>
</thead>
<tbody>
<tr>
<td style="background-color: #E1E1E1;color: green">Google Apps Eduction Edition</td>
<td style="font-weight: bold;background-color: #CCE5CD">43.5%<br />
      (165)</td>
<td style="background-color: #CCE5CD"><strong>77.8%</strong><br />
      <strong>(14)</strong></td>
<td style="background-color: #DEF7DF">40.8%<br />
      (49)</td>
<td style="background-color: #DEF7DF">25.0%<br />
      (4)</td>
<td style="background-color: #CDD8E6"><strong>43.5%</strong><br />
      <strong>(232)</strong></td>
</tr>
<tr>
<td style="background-color: #E1E1E1;color: green">Microsoft Live@edu</td>
<td style="background-color: #DEF7DF">14.8%<br />
      (56)</td>
<td style="background-color: #DEF7DF">0.0%<br />
      (0)</td>
<td style="background-color: #DEF7DF">4.2%<br />
      (5)</td>
<td style="background-color: #DEF7DF">6.3%<br />
      (1)</td>
<td style="background-color: #DEE9F7">11.6%<br />
      (62)</td>
</tr>
<tr>
<td style="background-color: #E1E1E1;color: green">Don&#8217;t care either way</td>
<td style="background-color: #DEF7DF">7.9%<br />
      (30)</td>
<td style="background-color: #DEF7DF">11.1%<br />
      (2)</td>
<td style="background-color: #DEF7DF">9.2%<br />
      (11)</td>
<td style="background-color: #DEF7DF">18.8%<br />
      (3)</td>
<td style="background-color: #DEE9F7">8.6%<br />
      (46)</td>
</tr>
<tr>
<td style="background-color: #E1E1E1;color: green">Don&#8217;t really know enough to make a choice</td>
<td style="background-color: #DEF7DF">33.8%<br />
      (128)</td>
<td style="background-color: #DEF7DF">11.1%<br />
      (2)</td>
<td style="background-color: #CCE5CD"><strong>45.8%</strong><br />
      <strong>(55)</strong></td>
<td style="background-color: #CCE5CD"><strong>50.0%</strong><br />
      <strong>(8)</strong></td>
<td style="background-color: #DEE9F7">36.2%<br />
      (193)</td>
</tr>
<tr>
<td style="font-weight: bold;background-color: #CDD8E6">Answered question</td>
<td style="background-color: #CCE5CD">379</td>
<td style="background-color: #CCE5CD">18</td>
<td style="background-color: #CCE5CD">120</td>
<td style="background-color: #CCE5CD">16</td>
<td style="font-weight: bold;background-color: #CDD8E6">533</td>
</tr>
</tbody>
</table>
<div style="width=450px;margin:50px;border:1px solid #92d841;text-align:center;padding: 15px;padding-top: 25px">
  <a name="figure2" id="figure2"><img src="http://einiverse.eingang.org/files/2009/12/OUCloudResults3.png" alt="Preferences of e-mail systems by role as a cylinder graph" /></a></p>
<p style="color: green;padding: 15px;text-align: left">Figure 2: Graph representing the preferences for a system by role.</p>
</div>
<p><a href="#figure2">Figure 2</a> shows a cylinder for each role in the survey. Each cylinder shows the percentage of respondents who chose Google Apps Education Edition, Microsoft Live@edu, don&#8217;t care either way, and don&#8217;t really know enough to make a choice with different colours. Google is red, Microsoft is blue, don&#8217;t know is yellow, and don&#8217;t care is green. While specific numbers aren&#8217;t shown on this graph, the total number of respondents in that category is indicated at the bottom, so you can either consult <a href="#table1">Table 1</a> for the number of respondents or do a quick calculation yourself.</p>
<div class="backtotop">
<p><a href="#top" title="Back to table of contents">Back to top</a></p>
</div>
<p><a name="caveats" id="caveats"></a></p>
<h3>Caveats</h3>
<p>This was an unofficial survey that was designed and released on very short notice. Although I made a good effort to advertise it widely, the number of respondents is relatively low when compared with the Open University&#8217;s population of associate lecturers, permanent staff, and students.</p>
<p>While I specifically advertised in places where I knew Open University community members would see the information, I cannot guarantee that everyone who responded was associated with the Open University. I cannot see a reason why external people would participate, but I cannot preclude the possibility.</p>
<p>SurveyMonkey attempts to prevent the same person from completing the survey multiple times. However, that is based on the respondents&#8217; IP addresses. Therefore, if a respondent changed location or has changing dynamically assigned IP addresses, it is possible they could have completed the survey more than once. This could have been avoided by collecting unique Open University identification information for each participant, but that would also have meant needing more stringent data handling and an increased reluctance to participate.</p>
<p>The rest of this post takes a step backwards and considers motivation, deployment, and survey design.</p>
<p><a name="motivation" id="motivation"></a></p>
<h3>Motivation</h3>
<p>According to David Wilson, director of strategic planning in LTS, a choice is being considered between <a href="http://www.google.com/a/help/intl/en/edu/index.html">Google Apps Education Edition</a> and <a href="http://www.microsoft.com/liveatedu/email-hosting-for-schools.aspx?locale=en-GB&amp;country=GB">Microsoft Live@edu</a> and should be made shortly (in <i><a href="https://intranet-gw.open.ac.uk/snowball/36-november-2009/email.php" title="Snowball article about e-mail requires OU staff intranet access">Snowball 36 &#8211; November 2009</a></i>). Students are definitely migrating. A decision is still being made about what to do with e-mail addresses for associate lecturers.</p>
<p>I thought it would be useful to survey interested parties about their preference if they had to choose between the two systems. I was especially interested in obtaining some indication of preference from students, who are guaranteed to be affected. The Business Steering Group, the group responsible for making the decision, will be meeting again soon and I will forward the findings of the survey to them for consideration.</p>
<div class="backtotop">
<p><a href="#top" title="Back to table of contents">Back to top</a></p>
</div>
<p><a name="methodology" id="methodology"></a></p>
<h3>Methodology</h3>
<p>The survey itself was very simple, consisting of only three questions:</p>
<ol>
<li>Which one of the following roles best describes your main role at the Open University? Your main role will be where you spend the majority of your time or where moving your existing FirstClass e-mail to the cloud will have the most impact.</li>
<li>Which cloud-based system would you prefer, if you had to choose one or the other? Choices are randomised.</li>
<li>I confirm that I am associated with the Open University as a student, associate lecturer, permanent staff, or in some other capacity.</li>
</ol>
<p>The first question was intended to categorize the different respondents by their role at the university. It was recognized that some people have more than one role. They were asked to choose the one where the change would have the most impact. The role was then used to organize the results of the second question.</p>
<p>The second question is the heart of the survey. Respondents were give four choices:</p>
<ul>
<li>Google Apps Education Edition</li>
<li>Microsoft Live@edu</li>
<li>Don&#8217;t care either way</li>
<li>Don&#8217;t really know enough to make a choice</li>
</ul>
<p>The choices were randomized to avoid any suggestion of bias on the part of the survey giver.</p>
<p>There was also an opportunity to add some brief free-form comments on their choice. From comments in this section and comments received by e-mail, I know many people wanted the ability to say &#8220;Neither&#8221;. That was not a realistic choice given that one of the two systems will be adopted. That is also why it is worded as &#8220;if you had to choose…&#8221;</p>
<p>The third question was where the respondent agrees that they are associated with The Open University in some way. The survey is not very useful if it is completed by parties not affected by the outcome.</p>
<p>The survey was prefaced with some brief information about the motivation for the survey and how the survey results would be used. Respondents were also given two links from Google and two links from Microsoft on their respective products. Respondents were also given links to two articles from independent bloggers or education organizations reviewing the two products.</p>
<p>Respondents were assured that the survey was unofficial and no personal details, including computer IP addresses, were being recorded or stored with the survey. They were also assured that I would only be using the data for providing indicative preferences to the Open University and I had not sought or received permission from the Open University to conduct the survey. Contact details by e-mail or Twitter were included.</p>
<h4>Survey Deployment</h4>
<p>The survey questions were presented and answered electronically via the cloud-based <a href="http://www.surveymonkey.com/">SurveyMonkey poll service</a>. The survey was open between Sunday, November 22nd, and Sunday, November 29th (23:59). Respondents were initially directed to the survey by one of three methods:</p>
<ul>
<li>A microblog entry on <a href="http://www.twitter.com/">Twitter</a> with a shortened URL leading to <a href="http://einiverse.eingang.org/2009/11/22/e-mail-in-the-cloud-an-open-university-survey/">a blog post</a> with a bit more background information on the survey and slightly expanded commentary on the survey than in the actual survey itself. I made several postings throughout the survey period, each time asking others to also pass the information on, which several people did.</li>
<li>Postings in several FirstClass conferences consisting of a little background information about why I was doing the survey, how it would be used, and how to contact me. The posting included the URL for the <a href="http://einiverse.eingang.org/2009/11/22/e-mail-in-the-cloud-an-open-university-survey/">a blog post</a> as well as a direct link to the <a href="http://www.surveymonkey.com/s/83B5788">SurveyMonkey survey</a>. The message asked readers to pass the message along to other interested parties, which resulted in it being posted to an unknown number of OUSA and course conferences. I personally made postings in the following FirstClass conferences:
<ul>
<li>MCT AL Discussion Forum</li>
<li>AL Common Room</li>
<li>Technology Cafe</li>
<li>Science Chat</li>
<li>Social sciences Cafe</li>
<li>R01 Arts Cafe</li>
<li>R03 Arts Cafe</li>
<li>OUSA Mac General</li>
<li>OUSA Open Access</li>
<li>OUSA Office Applications</li>
<li>OUSA Linux</li>
<li>OUSA London</li>
<li>OUSA Chat</li>
<li>OUSA Moderators</li>
</ul>
</li>
<li>A posting was made in the &#8220;Lounge&#8221; section of <a href="http://www.open.ac.uk/platform/">Platform,</a> the Open University Community site. The posting was made the 25th of November and Platform claims &#8220;0 views&#8221;, but that seems to be an error as all threads have 0 views even when they have responses.</li>
</ul>
<div class="backtotop">
<p><a href="#top" title="Back to table of contents">Back to top</a></p>
</div>
<p><a name="conclusions" id="conclusions"></a></p>
<h3>Conclusions</h3>
<p>Even considering the various <a href="#caveats">caveats</a> in place, I think it is clear there is a strong preference for Google Apps Education Edition <strong>if people have to choose between one or the other</strong>. Examining the free-form comments, I know there is a belief from many people that e-mail should be kept in-house or that a choice of &#8220;none of the above&#8221; would have been preferred. Many people are concerned about keeping .open.ac.uk addresses for academic hardware and software purchases. Many people also expressed concern about security and data privacy issues with their e-mail being managed by either Google or Microsoft. I&#8217;ll examine these in more detail in a follow-up report.</p>
<p>Thank you to all those who took the time to respond and comment. I would also like to thank those people who reposted or re-tweeted the survey information. As promised, I will be passing this information along shortly to the Business Steering Group who is making the decision.</p>
<p>If you have any comments or questions, please feel free to leave a comment here, message me as @Eingang on Twitter, or e-mail me as mah383 on FirstClass server 2 (tutor.open.ac.uk).</p>
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</div>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>E-Mail in the Cloud: An Open University Survey</title>
		<link>http://einiverse.eingang.org/2009/11/22/e-mail-in-the-cloud-an-open-university-survey/</link>
		<comments>http://einiverse.eingang.org/2009/11/22/e-mail-in-the-cloud-an-open-university-survey/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 12:41:24 +0000</pubDate>
		<dc:creator>Michelle</dc:creator>
				<category><![CDATA[teach1ng]]></category>
		<category><![CDATA[Associate Lecturer]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Open University]]></category>
		<category><![CDATA[survey]]></category>

		<guid isPermaLink="false">http://einiverse.eingang.org/2009/11/22/e-mail-in-the-cloud-an-open-university-survey/</guid>
		<description><![CDATA[As a member of the Open University community, which cloud-based e-mail system do you prefer if you had to choose one?  Microsoft Live@edu or Google Apps Education Edition?  Participate in my survey and make your voice heard.]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_205" class="wp-caption alignleft" style="width: 310px"><img src="http://einiverse.eingang.org/files/2009/11/windowslivemail.jpg" alt="Windows Live Mail mailbox in Redmond, WA" title="windowslivemail" width="300" height="242" class="size-full wp-image-205" /><p class="wp-caption-text">Windows Live Mail mailbox in Redmond, WA</p></div>
<p>I joined the <a href="http://www.open.ac.uk/">Open University</a> (OU) as an Associate Lecturer (AL) back in May 2000 to teach the university&#8217;s T171: You, Your Computer and the Net course, the university&#8217;s first large-scale foray into online teaching.  As one of hundreds of new ALs, I was thrown into the world of <a href="http://www.firstclass.com/">FirstClass</a>, the university&#8217;s chosen platform for collaboration and discussion in its courses, and among its students and associate lecturers.  If you haven&#8217;t already heard, the death knell for FirstClass has been sounded.  I believe the transition away from FirstClass for courses is expected to be complete by October 2010.  As part of that transition, our e-mail accounts need to go somewhere, but where?</p>
<p><div id="attachment_206" class="wp-caption alignright" style="width: 310px"><img src="http://einiverse.eingang.org/files/2009/11/gmail.png" alt="Sample Google Mail Spam Folder" title="gmail" width="300" height="206" class="size-full wp-image-206" /><p class="wp-caption-text">Sample Google Mail Spam Folder</p></div>If you&#8217;re a student, you may already be using your own personal, non-OU e-mail address at the university.  If you&#8217;re an associate lecturer or other academic/support staff, having a .open.ac.uk e-mail address is an important part of your professional identity.  According to David Wilson, director of strategic planning in LTS, a choice is being considered between <a href="http://www.google.com/a/help/intl/en/edu/index.html">Google Apps Education Edition</a> and <a href="http://www.microsoft.com/liveatedu/email-hosting-for-schools.aspx?locale=en-GB&amp;country=GB">Microsoft Live@edu</a> and should be made shortly (in <i><a href="https://intranet-gw.open.ac.uk/snowball/36-november-2009/email.php" title="Snowball article about e-mail requires OU intranet access">Snowball 36 &#8211; November 2009</a></i>).  It will definitely be put into place for students, but it may extend further than that.  The decision has not yet been made, so we have a very small window of opportunity to provide some input as to our preferences.  I&#8217;ve constructed a very <a href="http://tr.im/OUinCloud">small, unofficial survey</a> at <a href="http://www.surveymonkey.com/">SurveyMonkey</a> to do that.</p>
<p><span id="more-196"></span>
<p>Both of the cloud offerings offer considerably more functionality than just e-mail.  Google Mail&#8217;s been joined by Google Docs, instant messaging, and calendars.  Microsoft&#8217;s HotMail has been combined with Outlook Live, a remote file locker, calendaring, instant messaging, and Microsoft Office workspace to share documents.  If you&#8217;re not familiar with some of these systems, here are some resources:</p>
<ul style="padding-bottom: 10px">
<li><a href="http://www.google.com/a/help/intl/en/edu/index.html">Google Apps Education Edition</a></li>
<li><a href="http://mail.google.com/mail/help/intl/en/about.html">Google Mail About</a></p>
</li>
<li><a href="http://www.microsoft.com/liveatedu/email-hosting-for-schools.aspx?locale=en-GB&amp;country=GB">Microsoft Live@edu</a></li>
<li><a href="http://www.microsoft.com/liveatedu/student-email.aspx#4">Microsoft Live@edu&#8217;s Outlook Live/Hotmail Live E-mail Service Features</a></li>
<li>Educause&#8217;s &#8220;<a href="http://www.educause.edu/ELI/7ThingsYouShouldKnowAboutGoogl/162758">7 Things You Should Know About Google Apps</a>&#8221; (March 2008)</li>
<li>Google Apps for Education vs Microsoft’s Live@edu<br />
(3-part blog series): <a href="http://www.emergingedtech.com/2009/09/microsoft-live-edu-versus-google-apps-for-education/">Part 1</a>, <a href="http://www.emergingedtech.com/2009/10/google-apps-for-education-vs-microsofts-liveedu/">Part 2</a>, and <a href="http://www.emergingedtech.com/2009/10/choosing-between-microsoft%e2%80%99s-liveedu-and-google-apps-for-education/">Part 3</a> (Thanks, Lynn, for Part 3 pointer).</li>
</ul>
<p><a href="http://tr.im/OUinCloud">The survey</a> is open to any Open University community member, whether staff, consultant, or student.  The survey will run between November 22nd and November 29th.  I&#8217;ve specifically asked in the survey about your role, because I recognise that different university community members will have different needs.  The survey results, broken down by role, will be forwarded onto the senior decision-making committee.  I can&#8217;t guarantee how much attention they&#8217;ll pay, but the more of us who participate, the stronger the impact our voice and preferences will have.</p>
<p>You may feel you don&#8217;t know enough to make a choice between the two systems on offer.  That&#8217;s OK, too.  There&#8217;s a choice in the survey to indicate that or even that you don&#8217;t care either way.</p>
<p>No personal details, not even your IP address, will be collected and stored with the survey.  It&#8217;s completely anonymous.  It&#8217;s also unofficial.  I&#8217;m doing this because I think we should have some sort of say and I&#8217;m motivated to provide a mechanism, however imperfect, to provide at least an indication of our preferences as a community.  Comments or questions can be directed to me on this blog entry or via <a href="http://twitter.com/eingang" title="Michelle on Twitter">@Eingang</a> on Twitter.</p>
<p>You&#8217;ll find the survey at the short URL of <a href="http://tr.im/OUinCloud">http://tr.im/OUinCloud</a>.  I hope you&#8217;ll participate.  Feel free to point people at this blog entry, re-tweet the survey or blog address, or otherwise let as many of your fellow students and OU associates know about the survey.  We only have a week and more participation is better, so let&#8217;s make it count!</p>
<p>Thanks! <br />
Michelle A. Hoyle, <br />
Open University Associate Lecturer and postgraduate student</p>
<p>Shortcuts:</p>
<ul>
<li>The survey: <a href="http://tr.im/OUinCloud/">http://tr.im/OUinCloud</a> or <a href="http://www.surveymonkey.com/s.aspx?sm=IztCuXuYgqMj_2bVFGct_2f8Qg_3d_3d">http://www.surveymonkey.com/s.aspx?sm=IztCuXuYgqMj_2bVFGct_2f8Qg_3d_3d</a> if the tr.im URL isn&#8217;t working.</li>
<li>This entry: <a href="http://tr.im/OUCloudBlog">http://tr.im/OUCloudBlog</a></li>
</ul>
<p>
Images:</p>
<ul>
<li>Windows Live Mailbox:
<div><a rel="cc:attributionURL" href="http://www.flickr.com/photos/timheuer/">http://www.flickr.com/photos/timheuer/</a> / <a rel="license" href="http://creativecommons.org/licenses/by-nc/2.0/">CC BY-NC 2.0</a></div>
</li>
<li>Google Mail Spam Folder: Michelle A. Hoyle</li>
</ul>
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		<title>OER and a Pedagogy of Abundance</title>
		<link>http://einiverse.eingang.org/2009/11/18/oer-and-a-pedagogy-of-abundance/</link>
		<comments>http://einiverse.eingang.org/2009/11/18/oer-and-a-pedagogy-of-abundance/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 21:58:55 +0000</pubDate>
		<dc:creator>Michelle</dc:creator>
				<category><![CDATA[teach1ng]]></category>
		<category><![CDATA[constructivism]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[oer]]></category>
		<category><![CDATA[Open University]]></category>
		<category><![CDATA[pedagogy]]></category>
		<category><![CDATA[teaching]]></category>

		<guid isPermaLink="false">http://einiverse.eingang.org/?p=181</guid>
		<description><![CDATA[Is there such a thing as a pedagogy of abundance and how are the ideas that support it closely related to open educational resources?]]></description>
			<content:encoded><![CDATA[<p><a href="http://nogoodreason.typepad.com/">Martin Weller</a> gave a 30-minute presentation last week for George Siemens&#8217;s <a href="http://ltc.umanitoba.ca/connectivism/?p=189" title="Connectivism and Connective Knowledge course page">CCK09 course</a> on an idea he called <a href="http://nogoodreason.typepad.co.uk/no_good_reason/2009/11/a-pedagogy-of-abundance-take-2.html">&#8220;the pedagogy of abundance.&#8221;</a> The key idea was that teaching in the past had been based on a scarcity model. I interpreted this as meaning knowledge was scarce (or closely guarded) and educators (the &#8220;talent&#8221;) were the scarce high priests on high&#8211;classic sage on the stage. He likened it to the music industry, which doesn&#8217;t strike me as too far off-base.</p>
<p><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=id=2481983&amp;doc=abundance1-091112032127-phpapp02" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><param name="wmode" value="transparent" /><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=id=2481983&amp;doc=abundance1-091112032127-phpapp02" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355" wmode="transparent"></embed></object><br />
<span id="more-181"></span></p>
<p>However, the music industry has been forced to change. The talent was still scarce, but production and distribution were now abundant. As we know, artists can even easily self-publish and promote, taking that power out of the record industry&#8217;s grasping hands. Educational resources are now experiencing the same sort of revolution. It&#8217;s suddenly easy for content developers to share their content; it&#8217;s the age of abundance.</p>
<p>Weller listed several requisites for the pedagogy of abundance:</p>
<ul>
<li>Content is free</li>
<li>Content is abundant</li>
<li>Content is varied</li>
<li>Social-based</li>
<li>Network is valuable</li>
<li>Crowdsourcing</li>
</ul>
<p>Looking at that list, it&#8217;s very heavily influenced by principles of the Open Source movement and, consequently, the Open Educational Resources movement. That movement was given a huge boost in terms of available content, quality of content, and certainly profile by MIT&#8217;s large-scale <a href="http://ocw.mit.edu/">OpenCourseWare project</a>.</p>
<p>One problem, however, with this model is that, while the content is free to consumers, it&#8217;s not free to the producers. In a November 10th <a href="http://www.guardian.co.uk/education/2009/nov/10/web-technology-degree-future-online"><i>Guardian</i> article</a>, author Harriet Swain states that it costs MIT between $10,000 and $15,000 to put material for each course online. She also mentions that Utah State University recently had to freeze its own project after failing to raise an addition $120,000 US/year needed to fund their project. MIT&#8217;s project is being paid for—at least partially—with donations and corporate sponsors. I suspect some of that cost is rights clearance for materials and converting courses developed prior to the project to the OpenCourseWare format. If so, the cost should go down as authors are encouraged to make use of free materials and develop in a format appropriate for easy publication via OpenCourseWare. Still, it does demonstrate that producing and disseminating high-quality free content is in itself not necessarily free.</p>
<p>Nevertheless, several institutions, including the Open University, are still committed to producing this content, not to mention countless individuals. Free content that we can remix. reuse, and repurpose fits beautifully and naturally into several of Weller&#8217;s suggested models, like resource-based learning and problem-based learning. However, it can also fit into constructivism, communities of practice, and connectivism too, where we&#8217;re actively building a shared understanding of materials through exploration and collaboration.</p>
<p>With the glut of content available, it&#8217;s easy to drown. Backchannel discussion talked about the need for information filters and crap detection (see Howard Rheingold&#8217;s <a href="http://www.sfgate.com/cgi-bin/blogs/rheingold/detail?entry_id=42805" title="Crap Detection 101 article">excellent article</a>).  With too much choice comes uncertainty and second-guessing, something Barry Schwartz has done some research on.  Shared exploration and collaboration works well with the &#8220;guide on the side&#8221; metaphor, where you have subject expert mentors who help create &#8220;paths&#8221; through the sea of content, providing an intelligent information filter.  </p>
<p>George Siemens mentioned that this was similar to Darken&#8217;s (1996) &#8220;wayfinder&#8221; metaphor from gaming, an apt linkage.  This skill is necessary for both learners and mentors, because we&#8217;re both in a transition period between scarcity and abundance.  The information filtering issue probably won&#8217;t be as pronounced or maybe even worth mentioning by subsequent generations.  Does that render the pedagogy of abundance a meaningless discussion or concept?  I don&#8217;t think so, because we&#8217;re still talking about ways to promote participatory learning and encourage connected constructivism, regardless of the strategies people use to locate the content needed to do that.</p>
<p>Weller&#8217;s presentation ends with three conclusions:</p>
<ol>
<li>There&#8217;s nothing in a pedagogy of abundance.</li>
<li>There are sufficient theories already; they just need to be recast.</li>
<li>None of the existing theories adequately captures the technology and behaviour, so a new theory is required.</li>
</ol>
<p>Initially, I tended towards two, although I commented during the presentation that many of the suggested pedagogies can be mixed and matched. If you&#8217;re mixing and matching, you could end up creating something new, which could potentially make it number three.</p>
<h3>Resources and References:</h3>
<ul>
<li>Darken, R.P. &amp; Sibert, J.L. (1996) <a href="http://dx.doi.org/10.1145/238386.238459">‘Wayfinding Strategies and Behaviors in Large Virtual Worlds’</a>, presented at Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Common Ground, Vancouver, Canada, April 13-18, ACM. pp:142-149.</li>
<li>Rheingold, H. (2009) <a href="http://www.sfgate.com/cgi-bin/blogs/rheingold/detail?entry_id=42805">‘Crap Detection 101’</a>, SFGate, blog entry posted June 30, 2009. Accessed November 17, 2009.</li>
<li>Schwartz, B. (2004) ‘<a href="http://www.scientificamerican.com/article.cfm?id=the-tyranny-of-choice-2004-04">The Tyranny of Choice’</a>, <i>Scientific American</i>, April 2004.</li>
<li>Schwartz, B (2006) <a href="http://tedblog.typepad.com/tedblog/2006/09/paradox_of_choi.html">A Paradox of Choice</a> &#8211; TED talk by Barry Schwartz</li>
<li>Swain, H. (2009) ‘<a href="http://www.guardian.co.uk/education/2009/nov/10/web-technology-degree-future-online">Any Student, Any Subject, Anywhere’</a>, The Guardian, News -&gt; Education -&gt; Access to University. Accessed November 10, 2009.</li>
<li>Weller, M. (2009) <a href="http://www.slideshare.net/mweller/a-pedagogy-of-abundance">A Pedagogy of Abundance slides</a> at Slideshare (with audio track)</li>
</ul>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>WoW Survey Design: Putting the Horse Before the Cart?</title>
		<link>http://einiverse.eingang.org/2009/11/06/wow-survey-deisgn-putting-the-horse-before-the-cart/</link>
		<comments>http://einiverse.eingang.org/2009/11/06/wow-survey-deisgn-putting-the-horse-before-the-cart/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 20:30:22 +0000</pubDate>
		<dc:creator>Michelle</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[analys1s]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[phd1ng]]></category>
		<category><![CDATA[thes1s]]></category>
		<category><![CDATA[writ1ng]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[Ph.D. process]]></category>
		<category><![CDATA[study design]]></category>
		<category><![CDATA[WoW]]></category>

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		<description><![CDATA[I'm planning a study into motivation and World of Warcraft.  How do I decide on the survey questions?  Write them first?  Decide what I want to know?  A combination of both?  A summary of what I want to know from the survey.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been thinking about the design of the study I want to do on motivation in World of Warcraft. My immediate approach, similar to introductory programming students, was to jump right into the meat of it and start writing survey questions instead of planning. In order to get the data you need in the study, you need to know what questions you want answered. You need to plan. Without knowing that, how can you write survey questions to elicit those answers? So what is it I want to know?</p>
<p><span id="more-80"></span></p>
<div style="border: 1px solid purple;float: right;margin-left: 15px"><img src="http://einiverse.eingang.org/archives/images/insanemembrane.png" alt="Requirements for Insane in Membrane achievement" width="350" height="219" /></p>
<p style="text-align:center;color: #cc66ff">The requirements to complete the &#8220;Insane in the Membrane&#8221; achievement.<br />
Image from <a title="Link to this WoWWiki reference" href="#wowwiki2009">WoWWiki (2009)</a></p>
</div>
<p>I want to say something about the kinds of motivations people have for playing World of Warcraft. Specifically, I want to enumerate factors that motivate players to persist in the game even when it involves tasks that are repetitive, boring, or seemingly impossibly long. </p>
<p>For example, there&#8217;s an achievement in World of Warcraft called &#8220;Insane in the Membrane&#8221; that gives the completer a reward of an in-game title of &#8220;The Insane.&#8221; This achievement requires you to raise your reputation points with different game factions to exalted, the highest level. Generally, you need about 21,000 points to reach exalted. Points are gained by completing quests, collecting and turning in items, or sometimes killing certain types of things. If you only had to gain exalted reputation with one or two factions, this would not be difficult. However, you need to do this with eight different factions, most of which are not factions you would be accruing large amounts of reputation with during the normal course of play. </p>
<p>To increase the difficulty, several of the factions involved have rival factions. With those factions, as you gain reputation with one, you lose reputation points with the rival faction, making the process of completing this achievement complex in addition to time-consuming. The WoWWiki (2009) page describes some strategies for completing this achievement and the complexities of the faction-rival relationships.</p>
<p>Most tasks players undertake are not going to be as complex, time-consuming, or mind-numbing to complete as the aptly-named &#8220;Insane in the Membrane&#8221;. There are, however, many smaller day-to-day activities necessary for successful raiding or to get some particular piece of gear, such as doing daily quests to earn gold, or harvesting materials for potions or enchantments, or completing instance and after instance to get badge rewards or reputation rewards. I&#8217;m making it sound like getting achievements or gear is the be-all, end-all, but I think the situation is more complex than that. It&#8217;s that hypothesis I want to verify.</p>
<p>Other things I would like to be able to comment on include the relationships between gender and motivation, or motivation and age, or possibly even motivation and nationality. I do not necessarily believe there will be a relationship between motivation and nationality necessarily, but how can you definitively say if you do not look for the correlation? That gives me the following questions I want answered:</p>
<ol>
<li>What motivates people to play World of Warcraft?</li>
<li>What motivates people to persist in very boring or difficult tasks?</li>
<li>Is there a relationship between gender and stated motivations? If so, what is it?</li>
<li>Is there a relationship between age and stated motivations? If so, what is it?</li>
<li>Is there a relationship between nationality and stated motivations? If so, what is it?</li>
<li>Is there a relationship between character roles and classes and motivation?</li>
</ol>
<p>With those six questions in mind and the original study idea of determining motivation via analysis of free-form essays about motivation, I can now go ahead and develop the specific survey questions that will help elicit data to answer those questions. </p>
<p>Going back to considering my approach-whether I should start with planning versus start with survey question-it was not as clearcut as I expected.  By starting with some potential survey questions and then thinking about the answers I would get from them, I gained a better idea about what answers I wanted, a kind of iterative development process.  Sometimes putting the horse first helps you know where and how to put the cart!</p>
<h4>References:</h4>
<p><a name="wowwiki2009">WoWWiki. (2009)</a> Insane in the Membrane, [online] WoWWiki. Available from <a title="Link offsite to WoWWiki's entry on Insane in the Membrane achievement" href="http://www.wowwiki.com/Insane_in_The_Membrane">http://www.wowwiki.com/Insane_in_The_Membrane</a> (Accessed November 6, 2009).</p>
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		<title>World of Warcraft and Me: A True Confession</title>
		<link>http://einiverse.eingang.org/2009/08/04/world-of-warcraft-and-me-a-true-confession/</link>
		<comments>http://einiverse.eingang.org/2009/08/04/world-of-warcraft-and-me-a-true-confession/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 16:15:51 +0000</pubDate>
		<dc:creator>Michelle</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[teach1ng]]></category>
		<category><![CDATA[writ1ng]]></category>
		<category><![CDATA[communities of practice]]></category>
		<category><![CDATA[diplomacy]]></category>
		<category><![CDATA[guilds]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[WoW]]></category>

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		<description><![CDATA[As part of a course under development at The Open University, I was approached as a known World of Warcraft player and asked to write a short paragraph or two on why I play World of Warcraft. I freely admit to failing to only write a short paragraph or two, but that&#8217;s probably because I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/archives/images/elsheindra.png" height="150" alt="Elsheindra is Michelle's night elf druid" class="floatright" />As part of a course under development at The Open University, I was approached as a known World of Warcraft player and asked to write a short paragraph or two on why I play World of Warcraft. I freely admit to failing to only write a short paragraph or two, but that&#8217;s probably because I&#8217;m passionate about World of Warcraft and my activities in it, especially given the prominence it plays in my life in so many areas. Read on to find out why I play World of Warcraft.</p>
<p></p>
<p><span id="more-79"></span></p>
<div style="width=250px;float:left;margin-right:15px;border:1px purple solid">
<img src="/archives/images/elsheindra.png" height="360" alt="Elsheindra is Michelle's night elf druid" /></p>
<p style="text-align:center;color: #cc66ff">Elsheindra (me)</p>
</div>
<p>Hello, my name is Michelle Hoyle. By day, I&#8217;m a respectable Open University course author, associate lecturer, and course presentation chair. At night, I assume my secret identity: Elsheindra, night elf guild mistress of <a href="http://www.wowkindness.com/">The One</a> on a European World of Warcraft (WoW) server. You&#8217;re probably thinking that massively multiple online role playing games (MMORPGs), like WoW, are just for kids. In fact, according to research (Lenhart et al, 2008; Yee, 2008), only about 20% of WoW players are between the ages of 12 to 19. That means some 80% of players are solid, upstanding citizens of the world. They could be your tutors. They could be your next door neighbours. They could be that person you see walking down the street or buying beef at the butcher&#8217;s. World of Warcraft, as of May 2009, was holding steady at 11.5 million active subscribers (Blandeburgo, 2009; Chuang, 2009).  That&#8217;s over 60% of the online gaming market.  It&#8217;s the most successful personal computer game ever to be released.</p>
<p>What is it that compels these people to spend around 20 to 24 hours a week (Hagel and Brown, 2009; Yee, 2005) in a virtual world? Is it the killing? Is it the girls? Is it the beautiful scenery? Is it the fantastic fashions? People&#8217;s motivations vary, so I can&#8217;t give you a universal motivation, but I can reveal something about why I play. I play for three reasons: because I&#8217;m a community builder, because I&#8217;m a teacher, and because I love to help people. They&#8217;re all a bit related. I have spent my life bringing people together and helping them form cohesive, long-lasting communities. It started back in the 1980s with electronic bulletin boards and continues today with World of Warcraft. That&#8217;s why I run a guild and co-lead an alliance of guilds.</p>
<p>A guild in World of Warcraft is a collection of people who share things in common.  The game gives them some tools for sharing, like a shared chat area, calendar, and a bank in which to store money or items for common use.  They usually share a philosophy.  My guild, for example, is a social guild with a philosophy of doing random acts of kindness.  An allied guild is composed of people together for friendship or fun.   When my guild members aren&#8217;t out being kind to the other 4000 people on the server, they have each other to group with on small tasks, called quests, like curing sick deer or ridding an area of nasty rabid bears.  A guild is also a pool of people with which to go on longer adventures in groups of five for rewards like armour and gold in mazelike environments where there are obstacles to overcome and difficult, large monsters to kill—so-called dungeons.  The alliance of guilds I help lead allows smaller social-minded guilds like mine to be able to participate in even larger, more complex adventures that require 10, 25, or 40 people at a time.  It is very rewarding to be in a position to enable people to have fun, but at the same time promote learning of important social interaction and problem solving skills.</p>
<p>Where does the learning come from? The learning is, in fact, everywhere in the game. Those 5-person dungeon groups or the larger 25-person groups require leaders to decide on strategy and direct the other people with varied motivations. Some people go to these dungeons only to get better gear. That&#8217;s their motivation. Other people go for the feeling of accomplishment in participating in something difficult. When people are there for gear, there can be clashes over who should get it, which requires good interpersonal relationship skills and diplomacy on the part of the group leader. In our guild alliance, we&#8217;ve had leaders good at strategy and telling people what to do but with terrible interpersonal skills.  That made their adventures not very fun, so people were reluctant to participate. Likewise, running a successful guild over a long period of time requires all manner of leadership and diplomacy skills. WoW is a safe, low-risk environment in which to learn these things and they can transfer into real-world rewards (Brown and Thomas, 2006).</p>
<div style="width=250px;float:right;margin-left:15px;border:1px purple solid">
<img src="/archives/images/elsheindra_tree.png" height="360" alt="Elsheindra as a healing tree" /></p>
<p style="text-align:center;color: #cc66ff">Elsheindra as a healing tree</p>
</div>
<p>In order to contribute to a team effectively, people need to learn to play their characters well.  Each character has specific abilities.  Elsheindra, my character, is a druid healer.  She cures people of diseases and poisons and heal their bodies of damage they have taken while fighting.  I&#8217;ve specialized in being a healer for over four years.  I&#8217;ve become really, really good at healing by dint of lots of practice and much analysis of how things work.  I have pride in my abilities and I love being able to help people in the game in a non-violent fashion, because I was not much interested in hacking and slashing at things.  Other people are extremely interested in effectively killing things and devote hours outside of the game to reading about their character&#8217;s role and how to improve on it, often in very tiny increments.   I&#8217;m very willing to share my knowledge and experience with other people and often other very good players are too.</p>
<p>I&#8217;ve told you a lot about what kinds of things I do in World of Warcraft and my initial motivations. What I haven&#8217;t told you are the things I&#8217;ve gained: love, acceptance, friendship, and a Ph.D. project, in order of importance. I&#8217;m currently researching what elements in games like WoW contribute to motivation and whether or not that can be transferred effectively into distance learning (Hoyle, 2009a; 2009b). Both feature activities that are a lot of work and, let&#8217;s face it, aren&#8217;t fun. In World of Warcraft, though, people persist with these difficult, not-fun tasks. I know I&#8217;ve persisted in some things because of the friends I&#8217;ve made. Those friendships have even transcended the virtual world, with people helping me move from apartment to apartment multiple times, even though they live in a different city.</p>
<div style="width=250px;float:left;margin-right:15px;border:1px purple solid">
<img src="/archives/images/basil.png" height="360" alt="Basil, my night elf partner" /></p>
<p style="text-align:center;color: #cc66ff">Basil, my partner</p>
</div>
<p>The alliance of guilds I co-run just had a real-life adventure at Bletchley Park and a BBQ at my house afterwards, one of several such successful large-scale events over the years. It&#8217;s also not uncommon for some of my guild mates to just come and visit from other parts of the UK or from other countries. One of my guild mates even came along from Denmark to Canada for the summer. Are we just strange misfits? That&#8217;s a common perception of gamers. I don&#8217;t fit in lots of places but in WoW there&#8217;s a place for me, as there is for them, and it&#8217;s not just because &#8220;on the Internet nobody knows you&#8217;re a dog&#8221;. Finally, &#8220;Basil&#8221;, my real-life partner, is someone I met in WoW because he was helping me co-lead the alliance of guilds. We&#8217;ve been together for over two and a half years. We still play WoW together on a regular basis, although not 20 some hours a week. There&#8217;s nothing like a romantic date night with your beloved and 23 other friends.</p>
<p>WoW is like a fairy tale: magic, dragons, true love, fashion, elves, and orcs; but it&#8217;s also what I&#8217;ve made of it: a place to be myself and to do the things I love to do.</p>
<p></p>
<h4>References</h4>
<p>Blandeburgo, B. (2009) ‘Activision &#8220;WoWs,&#8221; But Where&#8217;s Wireless?’, <i>The Game Trade Journal</i>, blog entry posted March 4, 2009. Available from: <a href="http://www.gametradejournal.com/2009/03/activision-wows-but-wheres-wireless.html">http://www.gametradejournal.com/2009/03/activision-wows-but-wheres-wireless.html</a> (Accessed August 4, 2009).</p>
<p>Brown, J.S. &amp; Thomas, D. (2006) ‘You Play World of Warcraft? You&#8217;re Hired!’ <i>Wired</i>, 14.04 [Online] Available from: <a href="http://www.wired.com/wired/archive/14.04/learn.html">http://www.wired.com/wired/archive/14.04/learn.html</a> (Accessed August 4, 2009).</p>
<p>Chuang, T. (2009) ‘WoW Stuck at 11.5 Million Subscribers; Blizz Focused on StarCraft, Diablo’, <i>OCRegister Blizzard Blog</i>, blog entry posted May 7, 2009. Available from: <a href="http://gaming.freedomblogging.com/2009/05/07/wow-stuck-at-115-million-subscribers-blizz-focused-on-starcraft-diablo/2201/">http://gaming.freedomblogging.com/2009/05/07/wow-stuck-at-115-million-subscribers-blizz-focused-on-starcraft-diablo/2201/</a> (Accessed August 4, 2009).</p>
<p>Hagel, J. &amp; Brown, J.S. (2009) ‘How World of Warcraft Promotes Innovation’ <i>Business Week Online</i>, January 14 [Online] Available from: <a href="http://www.businessweek.com/innovate/content/jan2009/id20090114_362962.htm">http://www.businessweek.com/innovate/content/jan2009/id20090114_362962.htm</a> (Accessed August 4, 2009).</p>
<p>Hoyle, M.A. (2009a) ‘Levelling Lifelong Learning: Annual Progress Review’, <i>E1n1verse</i>, blog entry posted June 7, 2009. Available from: <a href="http://einiverse.eingang.org/archives/2009/06/levelling_lifel.php">http://einiverse.eingang.org/archives/2009/06/levelling_lifel.php</a> (Accessed August 4, 2009).</p>
<p>Hoyle, M. (2009b) <i>WoW! Roberts &amp; Susans Game Learning,</i> [online] Slide presentation. Available from: <a href="http://www.slideshare.net/Eingang/wow-roberts-and-susans-game-learning-a-look-at-world-of-warcraft-higher-education-learning-and-motivation">http://www.slideshare.net/Eingang/wow-roberts-and-susans-game-learning-a-look-at-world-of-warcraft-higher-education-learning-and-motivation</a> (Accessed August 4, 2009).</p>
<p>Lenhart, A. et al. (2008) <i>Teens, Video Games, and Civics,</i> Pew Internet &amp; American Life Project. Available from: <a href="http://www.pewinternet.org/Reports/2008/Teens-Video-Games-and-Civics.aspx">http://www.pewinternet.org/Reports/2008/Teens-Video-Games-and-Civics.aspx</a> (Accessed August 4, 2009).</p>
<p>Yee, N. (2005) ‘MMORPG Hours vs. TV Hours’, <i>The Daedalus Project</i>, blog entry posted January 11, 2005. Available from: <a href="http://www.nickyee.com/daedalus/archives/000891.php">http://www.nickyee.com/daedalus/archives/000891.php</a> (Accessed August 4, 2009).</p>
<p>Yee, N. (2008) <i>The Daedulus Project,</i> [online]. Available from: <a href="http://www.nickyee.com/daedalus/docs/shared-data.php">http://www.nickyee.com/daedalus/docs/shared-data.php</a> (Accessed August 4, 2009).</p>
<p></p>
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		<item>
		<title>Levelling Lifelong Learning: Annual Progress Review</title>
		<link>http://einiverse.eingang.org/2009/06/07/levelling-lifelong-learning-annual-progress-review/</link>
		<comments>http://einiverse.eingang.org/2009/06/07/levelling-lifelong-learning-annual-progress-review/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 18:03:41 +0000</pubDate>
		<dc:creator>Michelle</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[phd1ng]]></category>
		<category><![CDATA[thes1s]]></category>
		<category><![CDATA[writ1ng]]></category>
		<category><![CDATA[Brown]]></category>
		<category><![CDATA[collaborative learning]]></category>
		<category><![CDATA[communities of practice]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[social knowing]]></category>
		<category><![CDATA[Steinkuehler]]></category>
		<category><![CDATA[thesis]]></category>
		<category><![CDATA[Wenger]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://einiverse.eingang.org/blogs/2009/06/07/levelling-lifelong-learning-annual-progress-review/</guid>
		<description><![CDATA[<p>The 30-second summary: Examine how metaphors and game design of World of Warcraft motivate people to learn and to work, with an eye to transferring motivation, social knowledge building, and persistence to online higher education practices, like community building for lifelong learning.</p>]]></description>
			<content:encoded><![CDATA[<p><img class="floatright" src="http://einiverse.eingang.org/archives/images/elshe2.png" height="222" alt="Elsheindra the healy-dealy night elf" />I have my annual Ph.D. review meeting tomorrow afternoon. As usual, I&#8217;m more than a bit nervous, especially as I made the big step this academic year of completely dropping my former Ph.D. work and starting a brand new topic that intersects the boundaries of my three main interests: communities, learning and teaching, and Internet-enabled technologies. As part of the review process, we&#8217;re asked to produce a 4-page report that explains what we&#8217;ve done since the last report. In your first year, this report ought to focus on your thesis proposal, although many students won&#8217;t yet have one. I do have some ideas about what I want to do and how I am going to go about it. I&#8217;ve made an online version so that it will be indexed and easily findable by others interested in World of Warcraft and e-learning. </p>
<p>The 30-second summary: Examine how metaphors and game design of World of Warcraft motivate people to learn and to work, with an eye to transferring motivation, social knowledge building, and persistence to online higher education practices, like community building for lifelong learning.</p>
<p>Click the &#8220;More&#8221; link below to continue reading the online version of the proposal and progress report. A <a href="http://einiverse.eingang.org/publications/2009WoW-Thesis-Progress.pdf" title="Levelling Lifelong Learning proposal and progress as a pDF document">downloadable PDF version</a> is also available.</p>
<p></p>
<p><span id="more-78"></span></p>
<hr />
<h2>What’s Gone Before</h2>
<h3>“Those who cannot learn from the past are condemned to repeat it.” &#8211; George Santayana, 1905 (<a href="#Santayana2005" title="The full reference">2005</a>)</h3>
<p>I started my part-time D.Phil in 1996 with Ben du Boulay as my supervisor working on something that was a combination of information retrieval and natural language processing. For various reasons—health, job, personal reasons, etc—I intermitted a lot. As my last intermission period was expiring, I put a great deal of thought into whether I wanted to continue or not. I was loathe to completely give up everything, so I decided to continue doing a Ph.D. but unite my three lifelong interests into something more related to what I actually do: educational technology. I therefore started a new D.Phil with Dr. Judith Good in October of 2009 within my original period of registration.</p>
<h2>Research Questions</h2>
<h3 style="font-size: smaller;margin-right: 50px;margin-left: 10px">What do I hope to discover?</h3>
<p><img class="floatleft" src="http://einiverse.eingang.org/archives/images/elshe2.png" alt="Elsheindra the healy-dealy night elf" height="288" /></p>
<p>There are three primary initial research questions:</p>
<ol>
<li>How is the “Robert and Susan” metaphor applicable to World of Warcraft and what does that gain us in understanding how to successfully encourage lifelong learning and build communities of learning?</li>
<li>How does the social structure in-game and out of game resemble a community of practice? How much of a role does social knowing play in the development of expertise and the dissemination of learning? What features would it be useful to adopt when designing learning communities?</li>
<li>What encourages game players to persist in learning and working, although many tasks are boring and repetitive, and to continue improving long past their current goal? How does this relate to Hagel and Brown’s (<a href="#Hagel2009" title="The full reference">2009</a>) “lessons”?</li>
</ol>
<p></p>
<h2>Roberts and Susans</h2>
<h3 style="font-size: smaller;margin-right: 50px;margin-left: 10px">Hello, my name is Susan. I am bright and highly motivated. I love to learn and to think about things. Robert is taking endless lecture notes until he gets his degree. Robert is very different than me.</h3>
<p>The nature of universities and the characteristics of their students are changing. Students no longer arrive on the university’s doorstep intrinsically motivated to learn regardless of the teaching method employed. Tim Clydesdale, sociology professor at the College of New Jersey, describes it this way:</p>
<blockquote><p>
So this… produces a rather odd kind of student — one who appears polite and dutiful but who cares little about the course work, the larger questions it raises, or the value of living an examined life. And it produces such students in overwhelming abundance.<br />
(<a href="#Clydesdale2009" title="The full reference">Clydesdale, 2009</a>)
</p></blockquote>
<p>Clydesdale is giving an example of a “Robert” student, from Biggs and Tang’s “Robert and Susan” student prototypes in higher education (<a href="#Biggs2007" title="The full reference">Biggs and Tang, 2007 p.9</a>). Susan learns in a deep way using higher order thinking skills, like theorizing, reflecting, and generating. Robert learns in a surface way using skills at a much lower cognitive level, like note-taking and memorization; he is happy do the minimum to get by. Michael Wesch comments in his recent Britannica blog essay that “…the unquestioned assumption [is] that ‘getting by’ is the name of the game” for students (<a href="#Wesch2008" title="The full referece">Wesch, 2008</a>), so he too has noticed the increase in the number of “Roberts”. The difference in learning approaches is expressed eloquently by the philosopher Michael Oakeshott:</p>
<blockquote><p>
There is an important difference between learning which is concerned with the degree of understanding necessary to practice a skill, and learning which is expressly focused upon an enterprise of understanding and explaining.<br />
(quoted in <a href="#Fish2009" title="The full reference">Fish, 2009</a>)
</p></blockquote>
<h2>What Is Social Learning &amp; Social Knowing</h2>
<h3 style="font-size: smaller;margin-right: 50px;margin-left: 10px">“We participate; therefore we are.” (<a href="#Brown2008" title="The full reference">Brown and Adler, 2008</a>)</h3>
<p><img class="floatright" src="http://einiverse.eingang.org/archives/images/sociallearning.png" alt="The social view of learning" /></p>
<p>What exactly constitutes education or learning? As an educator with a computer science background, I contend that learning is different than knowledge or facts in the same way that data differs from information. Without a context, a fact is just a piece of data. It is only information or learning when it can be applied to something. Biggs and Tang (<a href="#Biggs2007" title="The full reference">2007, p.21</a>) are saying something similar, when they say, “The acquisition of information in itself does not bring about [effective learning changes], but the way we structure that information and think with it does.” They go on to say “education is about conceptual change, not just the acquisition of information.”</p>
<p>How do we elicit this conceptual change? How do we elicit this conceptual change? Biggs and Tang enumerate four precursors. The most interesting is the fourth: “[S]tudents work collaboratively and in dialogue with others, both peers and teachers.” (<a href="#Brown2008" title="The full reference">2008</a>) call this “social learning” and explain that “our understanding of content is socially constructed through conversations about that content and through grounded interactions.” This fits in nicely with David Weinberger’s ideas about social knowing:</p>
<blockquote><p>
What you learn isn’t prefiltered and approved, sitting on a shelf, waiting to be consumed&#8230; Now we can see for ourselves that knowledge isn’t in our heads: It is between us. It emerges from public and social thought and it stays there, because social knowing, like the global conversations that give rise to it, is never finished.<br />
<a href="#Weinberger2007" title="The full reference">Weinberger, 2007 p.146-147</a>
</p></blockquote>
<p>Lifelong learning, like Weinberger’s social knowing, is never finished. It continues on outside the four walls of the classroom. It is on Twitter. It is on Facebook. It is in the student’s workplace. It is in the student’s home. It arises in conversations with the student’s friends and it arises in play. The social component, previously undervalued, is key.</p>
<p>Brown describes some research by Richard J. Light where Light discovered that the ability of students to form study groups was one of the strongest determinants of students’ success; it was more important than the instructors’ teaching styles (Light (2001) cited in <a href="#Brown2008" title="The full reference">Brown and Adler, 2008</a>). Brown says this shifts our attention from the subject content to the learning activities and human interactions around them, which, while agreeing with Biggs, goes further by suggesting the instructor themselves is of lesser importance. Susan and Robert, becoming social, taking turns being teachers and learners together, is a powerful combination for deep learning.</p>
<h2>World of Warcraft</h2>
<h3 style="font-size: smaller;margin-right: 50px;margin-left: 10px">The gamer’s mindset—the fact that they are learning in a totally new way—means they’ll treat the world as a place for creation, not just for consumption. This is the true impact videogames will have on our culture.” (<a href="#Wright2006" title="The full reference">Wright, 2006</a>)</h3>
<p>World of Warcraft (WoW), a massively multiple online role playing game (MMORPG) in the dungeons and dragons genre, is the most successful personal computer game ever released. As of 2008, it had more than 10 million active subscribers worldwide, amounting to 62.2% of the online gaming market (<a href="#Yee2005" title="The full reference">Yee, 2005</a>).</p>
<p>Although it is a game, WoW, its communities, and its cultural artefacts share a number of commonalities with lifelong learning in online higher education. The first is that both have Roberts and Susans. The second is that both have structures that support ad-hoc groups where alliances shift, merge, and collapse dynamically as people come and go. The third is that both encourage the formation of communities of practice through their design and purposes (<a href="#Wenger1999" title="The full reference">Wenger, 1999</a>). Finally, they both, with varying degrees of success, encourage learning and collaboration that results in an ongoing learning journey continuing past the current goal.</p>
<p>Hagel and Brown (<a href="#Hagel2009" title="The full reference">2009</a>) enumerate eight “lessons” that businesses hoping to get their employees to collaborate, create, and innovate should draw from World of Warcraft:</p>
<ol>
<li>Reduce barriers to entry and to advance in initial stages</li>
<li>Provide rich performance metrics</li>
<li>Keep raising the bar</li>
<li>Remember to account for and use intrinsic motivations</li>
<li>Provide opportunities to develop shared knowledge not easily shared but don’t forget broader knowledge exchange</li>
<li>Create opportunities for teams to self-organize around challenging goals</li>
<li>Encourage frequent performance feedback</li>
<li>Create an environment that rewards new dispositions</li>
</ol>
<p>These lessons are just as applicable in fostering collaborative learning in online education and lifelong learning as in business, perhaps even more so. My mission is to discover how it applies.</p>
<p style="margin-top: 8px;margin-right: 0px;margin-bottom: 0px;margin-left: 0px;font: 10px Helvetica"></p>
<h2>Major Activities Undertaken</h2>
<h3 style="font-size: smaller;margin-right: 50px;margin-left: 10px">Making connections, forging links, firing neurons.</h3>
<p>It was a fairly busy period. I attended a number of seminars, workshops and conferences, either in person or virtually (see Table 1). Some presentations were previously recorded.</p>
<div class="einTable">
<table cellspacing="5" cellpadding="0" style="border: thin solid" width="75%">
<tr>
<td valign="top">
<p><b>October 2008</b></p>
<ul>
<li>
<p>Opening Up Education book launch</p>
</li>
</ul>
<p><b>November 2008</b></p>
<ul>
<li>
<p>Future of Creative Technologies Conference</p>
</li>
<li>
<p><i>Shared 3D interaction spaces with humans and avatars</i> -Christopher Frauenberger &#8211; HCT seminar</p>
</li>
<li>
<p><i>Disability 2.0: Facebook, the Academy, and Student (dis)Connections</i> &#8211; Sarah Braithwaite &#8211; HCT seminar</p>
</li>
</ul>
<p><b>December 2008</b></p>
<ul>
<li>
<p><i>8 Significant Events in Computing</i> &#8211; BCS lecture</p>
</li>
</ul>
<p><b>January 2009</b></p>
<ul>
<li>
<p>BETTR “unconference”</p>
</li>
<li>
<p>Accessibility in Higher Education workshop</p>
</li>
<li>
<p>Plagiarism in Higher Education seminar</p>
</li>
<li>
<p>Persistence in Adult Learning seminar</p>
</li>
<li>
<p><i>Virtual Worlds as Naturally Occurring Online Learning Environment</i> &#8211; Constance Steinkuehler &#8211; EDUCAUSE keynote</p>
</li>
<li>
<p><i>Persuasion to Negotiation: New Directions for Health Promoting Technologies</i> &#8211; Jules Maitland &#8211; HCT Seminar</p>
</li>
</ul>
</td>
<td valign="top">
<p><b>February 2009</b></p>
<ul>
<li>
<p><i>Learning, Context, and the Role of Technology</i> &#8211; Rose Luckin &#8211; lecture</p>
</li>
<li>
<p><i>Excuse Me Sir, Might I Interrupt your Snog: Gaming in the Real World</i> &#8211; Richard Vahrman &#8211; HCT seminar</p>
</li>
<li>
<p><i>Freedom and Technology: Who’s the Master</i> &#8211; Cory Doctorow &#8211; Lecture</p>
</li>
<li>
<p><i>Creating Baby Einsteins</i> &#8211; Julie Coultas &#8211; HCT seminar</p>
</li>
</ul>
<p><b>March 2009</b></p>
<ul>
<li>
<p>Arduino workshop (Sussex)</p>
</li>
<li>
<p><i>The Google Generation</i> &#8211; Ian Rowlands &#8211; Recorded lecture from May 2008.</p>
</li>
<li>
<p>The Open Learn Conference: Keynote &#8211; John Seely Brown &#8211; Recorded lecture from October 2007.</p>
</li>
<li>
<p><i>Social Network Sites and the Passion of Bodybuilding</i> &#8211; Bernd Ploderer &#8211; HCT seminar</p>
</li>
</ul>
<p><b>May 2009</b></p>
<ul>
<li>
<p>From Courses to Dis/Course conference</p>
</li>
</ul>
<p><b>June 2009</b></p>
<ul>
<li>
<p>Making Connections conference</p>
</li>
</ul>
</td>
</tr>
</table>
<h4>Table 1: Conference, Seminars, &amp; Workshops<br />
List of conferences, seminars, and workshops attended virtually or in-person.</h4>
</div>
<p>Although I have been teaching computing science and technology in higher education for over 14 years, I do not have a background or formal training in education. I decided to alleviate that in September by registering for H812: The Postgraduate Certificate in Academic Practice at The Open University, a 60-point course in their online distance education masters program. Upon completion, I will have my Higher Education Academy accreditation for teaching in HE. Prior to that point, I had already agreed to teach H810: Accessibility Online Learning: Supporting Disabled Students, another course in the online distance education program. It was, in fact, applying for a teaching post for this course that led me to decide to rekindle my Ph.D. by changing to something I already do: educational technology.</p>
<p>Teaching a pilot course is always a lot of work, especially one where you have a background in half the content—technology—but not necessarily in the other half—educational pedagogy. I spent quite a lot of time in the fall working through the course on my own, just ahead of my students. I have also been dipping into the material for another brand new course: H800: Technology-Enhanced Learning: Practices and Debates, a new course that just started this year, co-authored by Gráinne Conole. What all these courses have in common is exposure to different ideas in educational technology and pedagogy. From the accessibility and e-learning course, I picked up ideas about Wenger’s communities of practice, which I have incorporated into my thinking. From H800, I have been exploring ideas about digital natives and “the Google Generation”. From H809: Practice-Based Research in Educational Technology, I’ve acquired some guided readings on ethnography as a research method, which I suspect is one of the types of study I need to use for studying behaviour within World of Warcraft.</p>
<p>It is the course I am actually taking that has proven the most useful, though, as it has a guided introduction to many pedagogical theories, especially constructive alignment from Biggs &amp; Tang (<a href="#Brown2008" title="The full reference">Brown &amp; Adler, 2008</a>). That material was directly usable in the book chapter proposal I submitted earlier this year, the bulk of which is now incorporated into this document.</p>
<p>For the second assignment, I did some analysis on a course I chair, examining how outcomes-based learning and teaching, a kind of constructive alignment, has not been properly employed in the course design and how that has resulted in students failing to persist and pass the course. That piece of research served as the basis for my recent “Making Connections” conference presentation. That assignment also included ideas about Robert and Susan and the increase in the number of Roberts, as well as the current nature and purpose of universities. Building on that analysis and inspired by Constance Steinkuehler’s work on scientific literacy practices in World of Warcraft communities, I developed an activity intended to improve academic literacy practices in my Open Source third-year students, and then evaluated the effect on demonstrated practices in their course practices; I presented some of those findings during my “Making Connections” talk, <i>The Nutcracker Effect</i>.</p>
<p>That Open Source course I chaired this year has fed into my thinking in other ways too as a direct result of my ongoing fascination with the ideas of John Seely Brown. In a keynote speech I watched, he was comparing evaluating the influence of “tinkering” on Open Source and how that ties into learning. One of my students innocently made a comment about how Open Source is very similar to learning too. It got me thinking about how tinkering is directly applicable to problem-based learning as well as deep learning, both topics related to activities I see taking place in World of Warcraft and ones I want to encourage in communities of practice for learning.</p>
<p>I do not spend time looking for relevant course materials. In actuality, useful material from other courses came to my attention because of people in my online personal learning networks with whom I interact via Twitter and Plurk primarily. That includes people like Gráinne Conole (OU), Martin Weller (OU), George Siemens (Manitoba), Bryan Alexander (NITLE), Howard Rheingold (Stanford), Steve Wheeler (Plymouth), Tony Hirst (OU), and Alan Cann (Leicester). I am also connected and in regular contact with a number of other Ph.D. students and researchers around the world, both in e-learning and games research.</p>
<p>Not all of the seminars and workshops I attended were immediately obviously applicable, although people I have met at them have fed into my work, like K. Faith’s Lawrence’s and her Ph.D. work on fan fiction and artifact production in LiveJournal communities (<a href="#Lawrence2008" title="The full reference">2008</a>); or practices that encourage motivation and persistence from an Open University staff workshop. Ben du Boulay’s motivation reading group was also very helpful by picking out important theory papers from psychology and cognitive science in motivation, a topic I did not initially realize was of interest until I started regularly attending those meetings. Now motivation is a key element of what I want to investigate.</p>
<div class="einTable">
<table cellspacing="5" cellpadding="0" style="border: thin solid" width="75%">
<tbody>
<tr>
<th>Activity</th>
<th>Result</th>
</tr>
<tr>
<td valign="top">
<p>H812: Postgraduate Certificate in Academic Practice</p>
</td>
<td valign="top">
<p>2 essays; material for book chapter proposal; a conference presentation; constructive alignment; Roberts and Susans</p>
</td>
</tr>
<tr>
<td valign="top">
<p>H810: Accessbility in Online Learning</p>
</td>
<td valign="top">
<p>blog postings; introduction to communities of practice; inclusion &amp; nature of universities</p>
</td>
</tr>
<tr>
<td valign="top">
<p>H800: Technology-Enhanced Learning &amp; Practices and H809: Practice-Based Research in Educational Technology</p>
</td>
<td valign="top">
<p>Digital natives; Google generation; tinkering &amp; J.S. Brown; ethnography as a research method</p>
</td>
</tr>
<tr>
<td valign="top">
<p>Book chapter proposal</p>
</td>
<td valign="top">
<p>Rejected but served as the basis for this document and thesis proposal; thesis topic.</p>
</td>
</tr>
<tr>
<td valign="top">
<p>Seminars, workshops, conferences</p>
</td>
<td valign="top">
<p>Ideas and people</p>
</td>
</tr>
<tr>
<td valign="top">
<p>Twitter and Plurk</p>
</td>
<td valign="top">
<p>Ideas, people, resources, discussion, and community.</p>
</td>
</tr>
</tbody>
</table>
<h4>Table 2: Major Activities Summary<br />
Activities and their outcomes</h4>
</div>
<h2>Progression and the Future</h2>
<h3 style="font-size: smaller;margin-right: 50px;margin-left: 10px">There’s much left to explore.</h3>
<p>My immediate plan is to complete a literature review and formal thesis proposal by the end of October. That means a summer spent reading. I have some good starting points, both in e-learning, motivation, and game-related to learning areas, including Constance Steinkuehler’s World of Warcraft literacy research and Bonnie Nardi’s work. There is also more to read on John Seely Brown’s ideas on information spaces, learning, and tinkering. I feel I am in a good position to start and make good progress on that without getting too lost. I also can draw upon the advice and recommendations of others in my personal learning network, if need be.</p>
<p>I am anticipating at least three studies to complete my Ph.D. work. The first is a beta study to test out the research and data methodology for a larger-scale study in World of Warcraft. At this point, it is not clear whether the study will be an ethnographic study occurring in World of Warcraft directly or some other kind of research, like discourse analysis, on related artifacts like forums and web sites. That will be more evident after the thesis proposal has been written and I have a clearer idea of what specific questions I want the study to answer, perhaps after consultation with Dr. Ruth Woodfield from Sociology. However, I do know that I am looking for metaphors and systems for motivation and persistence that can be transported into an e-learning communities of practice environment. The second study would be the actual large-scale study intended to gather sufficient data to answer the posed questions.</p>
<p>The third study would take the hypothesis of motivation and persistence gained from the World of Warcraft studies and apply it to a subject online student population for positive improvements. I hope to facilitate something through my current connections at the Open University. This would be a good route as the student population in my undergraduate courses are quite large and could be divided into control and experimental groups. If an OU group is not possible, using a smaller group from Dr. Good’s online e-learning cohort might work. I am in the process of sounding out various people already at the Open University as to how I would go about obtaining permission to do that.</p>
<p>I am also actively looking for small JISC grant projects in related areas that I can apply for on my own. Dr. Tony Hirst (OU) has apparently figured out a way by which universities can be bypassed when applying for JISC funds, thus avoiding the universities annexing up to half for fixed costs out of an already small amount. He has already done this with one of his own projects (<a href="#Winn2009" title="The full reference">Winn, 2009</a>), but I will admit he is in a better position than I am to pull it off. Still, it does not hurt to look and to try.</p>
<p>In addition to obtaining funding, another benefit of research grants is that they expect output, usually in the form of published papers or other documents. That would tie nicely into my plans to do a thesis comprised of a collection of papers (published or unpublished) as already permitted in Psychology at Sussex. With my attention deficit disorder, I feel this approach will be a lot easier for me to manage, as individual papers are self-contained and smaller units. My plan is to publish several papers. The initial research questions I have already could form at least one and the two major studies another two. The argument would be that published papers have already undergone some sort of peer review and, by publication, obtained far wider public exposure than most Ph.D. theses ever get. Dr. Good and Dr. Whitby are responsible for making this possible (or attempting to do so) on the departmental side. I would like to see the option available to everyone, but I am confident I should be able to get it as a reasonable accommodation for my disability.</p>
<p>My intention is to complete by spring of 2011. I will include a tentative timeline of things to be done and when in my thesis proposal at the end of October. In order to complete in 2011, I will need to make a change to my registration status as I am officially out of time in January 2010. I spoke to the postgraduate advisor at the beginning of the year. She believed the department would work with me to either restart my registration period or extend my current one. I am in the process of trying to get that sorted prior to the decommissioning of the school later this summer.</p>
<h2>References</h2>
<p><a name="Biggs2007" id="Biggs2007">Biggs, J. &amp; Tang, C. (2007)</a> <i>Teaching for Quality Learning at University</i>, 3rd edition, Maidenhead, UK, Open University Press.</p>
<p><a name="Blandeburgo2009" id="Blandeburgo2009">Blandeburgo, B. (2009)&gt;</a> ‘Activision “WoWs,” But Where’s Wireless?’, <i>The Game Trade Journal</i>, blog entry posted March 4, 2009. Available from: <a href="http://www.gametradejournal.com/2009/03/activision-wows-but-wheres-wireless.html">http://www.gametradejournal.com/2009/03/activision-wows-but-wheres-wireless.html</a> (Accessed March 9, 2009).</p>
<p><a name="Brown2008" id="Brown2008">Brown, J.S. &amp; Adler, R.P. (2008)</a> ‘Minds on Fire: Open Education, the Long Tail, and Learning 2.0’ <i>Educause Review</i>, 43 (1), [online] Available from: <a href="http://connect.educause.edu/Library/EDUCAUSE+Review/MindsonFireOpenEducationt/45823">http://connect.educause.edu/Library/EDUCAUSE+Review/MindsonFireOpenEducationt/45823</a> (Accessed August 22, 2008).</p>
<p><a name="Churches2008" id="Churches2008">Churches, A. (2008)</a> <i>Bloom’s Digital Taxonomy</i>, [online] PDF. Available from: <a href="http://edorigami.wikispaces.com/Bloom%E2%80%99s%20Digital%20Taxonomy">http://edorigami.wikispaces.com/Bloom’s%20Digital%20Taxonomy</a> (Accessed January 20, 2009).</p>
<p><a name="Clydesdale2009" id="Clydesdale2009">Clydesdale, T. (2009)</a> ‘Wake Up and Smell the New Epistemology’, <i>Chronicle of Higher Education</i>, January 23, 2009, [online]. Available from: <a href="http://chronicle.com/free/v55/i20/20b00701.htm">http://chronicle.com/free/v55/i20/20b00701.htm</a> (Accessed January 23, 2009).</p>
<p><a name="Fish2009" id="Fish2009">Fish, S. (2009)</a> ‘Think Again’, <i>The New York Times</i>, blog entry posted January 18, 2009. Available from: <a href="http://fish.blogs.nytimes.com/2009/01/18/the-last-professor/">http://fish.blogs.nytimes.com/2009/01/18/the-last-professor/</a> (Accessed January 22, 2009).</p>
<p><a name="Hagel2009" id="Hagel2009">Hagel, J. &amp; Seely, J.S. (2009)</a> ‘How World of Warcraft Promotes Innovation’ <i>Business Week Online</i>, January 14 [online] Available from: <a href="http://www.businessweek.com/innovate/content/jan2009/id20090114_362962.htm">http://www.businessweek.com/innovate/content/jan2009/id20090114_362962.htm</a> (Accessed January 19, 2009).</p>
<p><a name="Krathwohl2002" id="Krathwohl2002">Krathwohl, D.R. (2002)</a> ‘A Revision of Bloom’s Taxonomy: An Overview<i>’ Theory into Practice</i>, 41 (4), [online] Available from: <a href="http://www.informaworld.com/smpp/content~db=all?content=10.1207/s15430421tip4104_2">http://www.informaworld.com/smpp/content~db=all?content=10.1207/s15430421tip4104_2</a> (Accessed January 12, 2009).</p>
<p><a name="Lawrence2008" id="Lawrence2008">Lawrence, K.F. (2008)</a> <i>The Web of Community Trust &#8211; Amateur Fiction Online: A Case Study in Community Focused Design for the Semantic Web</i>. Ph.D. thesis, University of Southampton.</p>
<p><a name="Weinberger2007" id="Weinberger2007">Weinberger, D. (2007)</a> <i>Everything Is Miscellaneous: The Power of the New Digital Disorder</i>, New York, USA, Holt Paperbacks.</p>
<p><a name="Santayana2005" id="Santayana2005">Santayana, G. (2005)</a> <i>The Life of Reason: The Phases of Human Progress</i>, Project Gutenberg, [online] Available from: <a href="http://www.gutenberg.org/files/15000/15000-h/15000-h.htm">http://www.gutenberg.org/files/15000/15000-h/15000-h.htm</a></p>
<p><a name="Wenger1999" id="Wenger1999">Wenger, E. (1999)</a> <i>Communities of Practice: Learning, Meaning, and Identity</i>, Cambridge, UK, Cambridge University Press.</p>
<p><a name="Wesch2008)">Wesch, M. (2008)</a> ‘A Vision of Students Today (&amp; What Teachers Must Do)’, <i>Britannica.com</i>, blog entry posted October 21, 2008. Available from: <a href="http://www.britannica.com/blogs/2008/10/a-vision-of-students-today-what-teachers-must-do/">http://www.britannica.com/blogs/2008/10/a-vision-of-students-today-what-teachers-must-do/</a> (Accessed October 21, 2008).</p>
<p><a name="Winn2009" id="Winn2009">Winn, J. (2009)</a> ‘JISCPress: Developing a Community Platform for the JISC Funding Process’, <i>The Learning Lab</i>, blog entry posted June 5, 2009. Available from: <a href="http://joss.blogs.lincoln.ac.uk/2009/06/05/jiscpress-developing-a-community-platform-for-the-jisc-funding-process/">http://joss.blogs.lincoln.ac.uk/2009/06/05/jiscpress-developing-a-community-platform-for-the-jisc-funding-process/</a> (Accessed June 5, 2009).</p>
<p><a name="Wright2006" id="Wright2006">Wright, W. (2006)</a> ‘Dream Machines’, <i>Wired</i>, 14.04</p>
<p><a name="Woodcock2008a" id="Woodcock2008a">Woodcock, B.S. (2008a)</a> <i>MMOGCHART.Com</i>, [online]. Available from: <a href="http://www.mmogchart.com/">http://www.mmogchart.com/</a> (Accessed March 8, 2009).</p>
<p><a name="Woodcock2008b" id="Woodcock2008b">Woodcock, B.S. (2008b)</a> <i>An Analysis of MMOG Subscription Growth: Version 23.0</i>, [online]. Available from: <a href="http://www.mmogchart.com/analysis-and-conclusions/">http://www.mmogchart.com/analysis-and-conclusions/</a> (Accessed March 8, 2009).</p>
<p><a name="Yee2004" id="Yee2004">Yee, N. (2004)</a> Player Demographics, [online] <i>The Daedalus Project</i>. Available from: <a href="http://www.nickyee.com/daedalus/gateway_demographics.html">http://www.nickyee.com/daedalus/gateway_demographics.html</a> (Accessed March 9, 2009).</p>
<p><a name="Yee2005" id="Yee2005">Yee, N. (2005)</a> ‘WoW Basic Demographics’, <i>The Daedalus Project</i>, blog entry posted July 28, 2005. Available from: <a href="http://www.nickyee.com/daedalus/archives/001365.php">http://www.nickyee.com/daedalus/archives/001365.php</a> (Accessed March 9, 2009).</p>
<div class="einTable">
<div class="captionTitle">
<p>Contact Details</p>
</div>
<div class="captionText">
<p>Michelle A. Hoyle &#8212; June 7, 2009<br />
http://einiverse.eingang.org/<br />
eingang AT sussex DOT ac DOT uk</p>
</div>
</div>
<p><a name="downloads" id="downloads"><strong>Downloadable Resources:</strong></a><br />
-<a href="http://einiverse.eingang.org/publications/2009WoW-Thesis-Progress.pdf" title="Levelling Lifelong Learning proposal and progress as a pDF document">A4 PDF Version of Levelling Lifelong Learning: Progress Report 2008/2009</a> (612 KB)</p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>What Am I Doing?  The Two-Sentence Summary</title>
		<link>http://einiverse.eingang.org/2009/02/13/what-am-i-doing-the-two-sentence-summary/</link>
		<comments>http://einiverse.eingang.org/2009/02/13/what-am-i-doing-the-two-sentence-summary/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 19:23:54 +0000</pubDate>
		<dc:creator>Michelle</dc:creator>
				<category><![CDATA[phd1ng]]></category>
		<category><![CDATA[thes1s]]></category>
		<category><![CDATA[writ1ng]]></category>
		<category><![CDATA[brainstorming]]></category>
		<category><![CDATA[research question]]></category>
		<category><![CDATA[social knowing]]></category>
		<category><![CDATA[thesis]]></category>
		<category><![CDATA[thinking]]></category>
		<category><![CDATA[topic]]></category>
		<category><![CDATA[Warcraft]]></category>

		<guid isPermaLink="false">http://einiverse.eingang.org/blogs/2009/02/13/what-am-i-doing-the-two-sentence-summary/</guid>
		<description><![CDATA[<p>In two sentences or less, answer the question: What are you doing for your Ph.D.?</p>]]></description>
			<content:encoded><![CDATA[<p>For the last several months, I&#8217;ve been engaged in various activities all with the same intended goal: generate a concrete idea about what specifically I want to look at in Michelle 2.0, my new Ph.D. I&#8217;ve been mind mapping, writing permutation programs, brainstorming, discussing, writing essays, and writing thesis proposal plans. The most successful thing was probably having to sum up what I&#8217;m doing briefly for a visitor to the research lab&#8217;s weekly meeting this morning. While it answers the Twitter question &#8220;What are you doing?&#8221;, it&#8217;s too long to fit in 140 characters but it does fit into 40 words.</p>
<p>Q: What are you doing?</p>
<p>A: Looking at how metaphors and game design of World of Warcraft motivate people to learn and to work, with an eye to transferring motivation, social knowledge building, and persistence to online distance education practices, like teaching and community building.</p>
<p>There you go. Now we all know!</p>
<p>I&#8217;d just like to point out, though, that my ability to verbalize it so coherently and concisely is a result of all the other writing and thinking I&#8217;ve been doing. If I hadn&#8217;t written the essay in November and the extremely rough paper outline for a thesis proposal on Sunday, the idea would not have coalesced so concretely. Time, background cogitation and serendipity seem to be strong features of my new Ph.D. For me, not knowing exactly what I wanted to do, has been sharply focussed by talking, reading, writing, and going to seminars. It doesn&#8217;t matter what the seminars were or how relevant. It&#8217;s amazing how much I&#8217;ve drawn out of the motivational reading group I was participating in when I didn&#8217;t even know I was interested in motivation. Connections appear where you least expect them. The important thing is to take the leap and do.</p>
<p></p>
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		<title>7 Degrees of Ein (That You Probably Never Knew)</title>
		<link>http://einiverse.eingang.org/2008/12/31/7-degrees-of-ein-that-you-probably-never-knew/</link>
		<comments>http://einiverse.eingang.org/2008/12/31/7-degrees-of-ein-that-you-probably-never-knew/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 22:34:20 +0000</pubDate>
		<dc:creator>Michelle</dc:creator>
				<category><![CDATA[network1ng]]></category>
		<category><![CDATA[meme]]></category>
		<category><![CDATA[networking]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://einiverse.eingang.org/blogs/2008/12/31/7-degrees-of-ein-that-you-probably-never-knew/</guid>
		<description><![CDATA[<p>Eight things you probably never knew about Michelle "Ein" Hoyle. Inspired by the Twitter meme when I was "tagged" by Josie Fraser.</p>]]></description>
			<content:encoded><![CDATA[<p>Credit EduGlu-y JosieFraser for this posting on the seven degrees of Ein or things you probably never knew (and perhaps could have lived without) based on the Twitter meme currently making the rounds. If you&#8217;d like to participate and haven&#8217;t been tagged, the rules are quoted below:</p>
<blockquote cite="http://fraser.typepad.com/socialtech/2008/12/random-7.html">
<p>Kind of like high 5, but not. Thank you Mark Hawker for memeing me, &amp; posting the rules (although feeling a bit Déjà vu on this one, wondering if black holes are really just meme collisions):</p>
<p>* Link your original tagger(s), and list these rules on your blog.<br />
* Share seven facts about yourself in the post &#8211; some random, some weird.<br />
* Tag seven people at the end of your post by leaving their names and the links to their blogs.<br />
* Let them know they’ve been tagged by leaving a comment on their blogs and/or Twitter.</p>
<p>[From <a href="http://fraser.typepad.com/socialtech/2008/12/random-7.html" title="Josie Fraser's blog"><cite>SocialTech: Random 7</cite></a>]
</p></blockquote>
<p>Now, on to the 7º of Ein!</p>
<p><span id="more-76"></span></p>
<ol>
<li>
<p>1st º: Most people are familiar with my pseudonym of &#8220;Eingang&#8221; or &#8220;Ein&#8221; for short. Most people, however, don&#8217;t know that it comes one of my first trips to Switzerland where I saw &#8220;Eingang&#8221; posted on entrances to highways and parking lots all over the country. I discuss this more at length in the <a href="http://einiverse.eingang.org/ein2/2004/01/30/evolution-of-eingang/" title="Ein Squared blog entry on choosing Eingang">Evolution of Eingang</a> and <a href="http://einiverse.eingang.org/ein2/2004/02/04/cognomen-command/" title="Ein Squared blog entry about the power of names">Cognomen Command</a> blog entries on <a href="http://einiverse.eingang.org/ein2/" title="Ein Squared bog">my personal blog</a>. I strongly believe in the power of self-naming to control who we are and what we want to be.</p>
</li>
<li>
<div style="width=250px;float:right;margin-left:15px">
<p><img src="/archives/images/stargate.jpg" width="240" height="180" alt="Stargate" /><br />
The Stargate Window Decoration</p>
<p>
<object classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" width="240" height="16" codebase="http://www.apple.com/qtactivex/qtplugin.cab">
        <param name="src" value="http://einiverse.eingang.org/archives/audio/MoonlightShadow.m4a" />
        <param name="autoplay" value="false" />
        <param name="controller" value="true" />
        <embed src="http://einiverse.eingang.org/archives/audio/MoonlightShadow.m4a" width="240" height="16" autoplay="false" controller="true" pluginspage="http://www.apple.com/quicktime/download/" />
      </object><br />
 <br />
Me Singing &#8220;Moonlight Shadow&#8221; (excerpt)</p>
</div>
<p>2nd º: Although I&#8217;m very literal-minded and things can seem very black and white, ideal qualities in someone who is comfortable in dealing with computers, I also have a bit of an artistic side. I occasionally like to <a href="http://einiverse.eingang.org/ein2/archives/2004/01/21/weeping-white/" title="Tree in winter drawing">draw</a>, <a href="http://einiverse.eingang.org/ein2/archives/2004/02/08/leaves-leave/" title="Leaves Leave Poem with Picture">write poetry</a>, <a href="http://einiverse.eingang.org/ein2/archives/2004/12/20/happy-holidays/" title="Drawn Christmas card">make handmade cards</a>, and sing.</p>
<div style="width=250px;float:left;margin-right:15px">
<img src="http://einiverse.eingang.org/archives/ein2/images/leaf4.jpg" alt="Autumn leaf in scarlet, orange and red" /><br />
Autumn Leaf
</div>
<p>Singing happens quite a lot when I&#8217;m happy. The other things when I have a lot of spare time or when I&#8217;m wanting to make something special for someone. This Christmas&#8217;s artistic adventure was making a stained glass plastic Stargate window decoration for someone as a Secret Santa gift.</p>
<p>Last year I made different Christmas cards for almost everybody. Some used stamps. Some were drawn. Some were layered. Some used recycled Christmas paper. It was a lot of fun to do, but it can be fairly time-consuming unless you&#8217;re making multiples of the same card design.</p>
<p>
</li>
<li>
<p>3rd º: Book storage is a problem many people I know have. I&#8217;ve solved it by storing my books in many different countries and many different formats. I have books stashed away in an apartment in Z&uuml;rich (Switzerland), boxed up in Edmonton (Canada), and here in London (England). The vast majority of my collection is paperbacks, but I also have a sizeable number of electronic books (especially science fiction) and <a href="http://www.audible.com/" title="Audible web site for electronic audio books">Audible</a> audiobooks. I&#8217;ve been a member of Audible for five years. I especially love unabridged audiobooks for my weekly commute to the <a href="http://www.sussex.ac.uk/">University of Sussex</a>. They&#8217;re also good for sending me off to sleep. I set my iPod to deactivate after 30 minutes and start the current audiobook playing on very, very low volume. I usually only manage about fifteen minutes before I&#8217;m gone. It&#8217;s highly effective.</p>
</li>
<li>
<p>4th º: I left home when I was sixteen prior to finishing high school. I was just starting grade 12, my last year of high school, when I left home. It took me another four years to finish that last year of school by distance education, night classes, and summer courses. Memo to kids: Be cool, stay in school! I did graduate with honours, but my way was a lot harder. I then self-funded my way through university, graduating with honours from honours computing and with a $32,000 NSERC post-graduate award, which I didn&#8217;t end up using. At one point in my undergraduate degree, I was taking courses from three different universities located in three different provinces of Canada in the same term. After graduating, I started trying to find a place to do a Ph.D. I&#8217;m <em>still</em> doing a Ph.D. now. I&#8217;ve pretty much well continuously been in school since I left home.</p>
</li>
<li>
<p>5th º: In my spare time, such that it is, I run a random acts of kindness World of Warcraft (WoW) guild called <a href="http://www.wowkindness.com/" title="The One's guild web site">The One</a>. My primary character is named Elsheindra and she&#8217;s a healer; I&#8217;m not much into hack and slash. A guild is a collection of people who play together. The One has been together almost four years now. It&#8217;s relatively small, but we still have quite a few of our original members, which is quite impressive, I think.</p>
<div style="width=250px;float:left;margin-right:15px">
<p><img src="http://einiverse.eingang.org/archives/images/elshe2.png" width="101" height="250" alt="Elsheindra the healing night elf, dressed for a party" /><br />
Elsheindra, night elf</p>
</div>
<div style="width=250px;float:right;margin-left:10px">
<p><img src="http://einiverse.eingang.org/archives/images/mribm.jpg" width="250" height="333" alt="mribm.jpg" /><br />
Mr. IBM in the Park</p>
</div>
<p>While I&#8217;m confessing about World of Warcraft, I might as well admit that I met my current partner while running a <a href="http://www.honourbound.org/thb/" title="The Honourbound Alliance, a World of Warcraft alliance">multi-guild alliance</a> together. We&#8217;ve been happily living together (that&#8217;s in real life, not virtual life) for two years. We bought a house together in London earlier this year, my first house ever, after a lifetime of renting. WoW and Plurk friends will probably know that I&#8217;m disgustingly happy with Mr. IBM (AKA Basil in World of Warcraft).</p>
<p>Running The One is where I first started experimenting with Wikis. <a href="http://www.atlassian.com/">Atlassian</a> was kind enough to donate a free license of their commercial, Java-based <a href="http://www.atlassian.com/confluence/">Confluence</a> Wiki software for the guild to use. Although it&#8217;s been difficult to get people collaborating on content, it has been very interesting trying to adapt a Wiki to all kinds of purposes, like forums and private messaging. It&#8217;s given me an appreciation of the power of tagging and dynamic content display, too. I love things that tie my interests of community building with Internet technologies together.</p>
<p>
</li>
<li>
<p>6th º: Although I like people and I seem to be an extrovert, I don&#8217;t actually like lots of people in the same place at the same time or very, very busy places. As a result, I tend to stay in my home a lot. I particularly dislike London train stations during the commuter rush, where the train stations become a seething mass of humanity. That&#8217;s way too many people for my comfort. I even have trouble with the local Sainsbury&#8217;s sometimes. I&#8217;m most comfortable in small groups of five or six people.</p>
</li>
<li>7th º: I love soups. I adore soups. I figure you can never have too much soup (sort of like garlic, another favourite). If I&#8217;m cooking and it doesn&#8217;t involve soup, I think people are shocked. Some of my favourites include <a href="http://www.wowkindness.com/confluence/pages/viewpage.action?pageId=7464" title="Spicy Bread and Garlic Soup recipe">Spicy Bread &amp; Garlic Soup</a> and <a href="http://www.wowkindness.com/confluence/display/BLOG/2008/04/01/Ein%27s+Thai+Hot+%27n+Sour+Mushroom+Soup" title="Thai Hot and Sour Mushroom Soup recipe">Thai Hot &#8216;n Sour Mushroom Soup.</a> I&#8217;ve also posted recipes for <a href="http://eingang.posterous.com/eins-favourite-pistou-sauce" title="Pesto sauce recipe">Pistou Sauce</a>, which goes good on French vegetable soup, and <a href="http://einiverse.eingang.org/ein2/archives/2008/12/ten_spices_the_1.html" title="Ten Spice Powder recipe">10-Spice Powder</a>. I am a person who has a crockpot and loves using it!</li>
<li>
<p>8th º (bonus): I hate having my picture taken. I&#8217;ve always hated having my picture taken. I&#8217;m not sure of the reason for it. On the plus side, I don&#8217;t take pictures of other people normally either. Win-win, as far as I&#8217;m concerned!</p>
</li>
</ol>
<p>Now comes the fun part: subjecting other people to this same adventure. I tag:</p>
<ol>
<li><a href="http://ouseful.wordpress.com/" title="Tony Hirst's OUseful blog">Tony Hirst</a></li>
<li><a href="http://nogoodreason.typepad.co.uk/" title="Martin Weller's The Ed Techie blog">Martin Weller</a></li>
<li><a href="http://www.smartmobs.com/" title="Howard Rheingold's Smart Mobs blog">Howard Rheingold</a></li>
<li><a href="http://tw.rpi.edu/weblog/" title="Jim Hendler's Tetherless World Weblog">Jim Hendler</a></li>
<li><a href="http://scienceoftheinvisible.blogspot.com/" title="Alan Cann's Science of the Invisible blog">AJ Cann</a></li>
<li><a href="http://kindalearning.blogspot.com//" title="Sarah Horrigan's Kinda Learning Stuff blog">Sarah Horrigan</a></li>
<li><a href="http://pythongraphics.blogspot.com/" title="Monty Paul's The Python blog">Monty Paul</a></li>
</ol>
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		</item>
		<item>
		<title>What Do I Know? A Reflection on Influences</title>
		<link>http://einiverse.eingang.org/2008/10/27/what-do-i-know-a-reflection-on-influences/</link>
		<comments>http://einiverse.eingang.org/2008/10/27/what-do-i-know-a-reflection-on-influences/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 05:13:18 +0000</pubDate>
		<dc:creator>Michelle</dc:creator>
				<category><![CDATA[teach1ng]]></category>
		<category><![CDATA[h812]]></category>
		<category><![CDATA[influences]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[teaching]]></category>

		<guid isPermaLink="false">http://einiverse.eingang.org/blogs/2008/10/27/what-do-i-know-a-reflection-on-influences/</guid>
		<description><![CDATA[What do I know? I reflect on the influences that have affected my teaching practices.  The theory was that we derive the greatest benefit from our experiences as students, but I found my teaching experiences at the Open University, and the environment I have there, have led to some of the biggest improvements in my practice.  In addition, I have greatly benefited from activities in online community building and exposure to social media.]]></description>
			<content:encoded><![CDATA[<p>For the first time in years, I&#8217;m taking a postgraduate course myself: <a href="http://www3.open.ac.uk/courses/bin/p12.dll?C01H812">H812: Postgraduate Certificate in Academic Practice</a>, which I&#8217;m doing both for personal development and to provide theoretical groundwork in educational pedagogy for my Ph.D. work in educational technology.</p>
<p>A recent activity asked us to reflect on influences on our teaching practices, considering: practices arising from personal experiences as a student; practices from our departments; and practices we can attribute to other sources.  In addition, we were asked to consider aspects of our workplace that favoured or hindered good practice.  I starting making notes on the 14th of October.  I did not post them to my group because I felt this was a really important activity.  If you don&#8217;t know where you&#8217;ve come from, it can be difficult to move ahead in a purposeful fashion.  I wanted this activity to serve as a good baseline, so I invested a substantial amount of effort into thinking about it and writing it up in a coherent, cohesive fashion.</p>
<p><span id="more-75"></span></p>
<h2>
What Do I Know?<br />
<br />
A Reflection on Influences<br />
</h2>
<p>
Activity 3 (<a href="#ou-nd">The Open University n.d.</a>) mentions research by Peter Knight revealing that our experiences as students can significantly influence our teaching practices. This is very reminiscent of the commonly held belief that, try as people might, they often end up behaving like their parents did when they have families of their own. Considering both ideas, they are obviously generalizations that do not always hold true. Anecdotes abound of cases where a student or a child exposed to some very extreme practices rebelled by going to the other end of the extreme. Exposure to negative or adverse practices can make us better people and better teachers, as can exposure to good practices.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
<p><a name="table1"></a></p>
<table cellspacing="0" cellpadding="0" style="border-collapse: collapse;width: 70%">
<tbody>
<tr style="background-color: #a5a5a5;border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbfbf #bfbfbf #bfbfbf #bfbfbf;padding: 0.0px 5.0px 0.0px 5.0px">
<th width="40%">
Practice
</th>
<th width="60%">
Effect
</th>
</tr>
<tr>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Reading from the book or slides.
</p>
</td>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Negative effect.
</p>
<p>
It does not add value.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
</tr>
<tr>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Learning by doing.
</p>
</td>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Positive effect.
</p>
<p>
Doing something builds stronger associations than just reading or watching something.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
</tr>
<tr>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Lack of enthusiasm.
</p>
</td>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Negative effect.
</p>
<p>
If you are bored and uninspired, the students will be too.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
</tr>
</tbody>
</table>
<h4>
Table 1: Practices learned as a student and their effects.<br />
</h4>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
<p>
While enumerating my positive or negative teaching practice influences, I realized that adversity has made me a stronger person and I did l learn some important things about teaching while a student (see<br />
<a href="#table1"><br />
Table 1</a>). For example, reading from slides or teaching directly to the book does not add any value to the learning experience because students can do that for themselves; and a lack of enthusiasm from the instructor is clearly communicated to students, resulting in a dismissive, disinterested attitude to the material. The latter might not technically be classified as a “teaching practice”, but its effect is just as important, if not more so, than teaching practice. Enthusiasm and passion can overcome defects in materials and teaching experience, just as learning by doing can.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
<p><a name="table2"></a></p>
<table cellspacing="0" cellpadding="0" style="border-collapse: collapse;width: 70%">
<tbody>
<tr style="background-color: #a5a5a5;border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbfbf #bfbfbf #bfbfbf #bfbfbf;padding: 0.0px 5.0px 0.0px 5.0px">
<th width="40%">
Practice
</th>
<th width="60%">
Effect
</th>
</tr>
<tr>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Reflection.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Positive effect.
</p>
<p>
If you do not know what works or does not work, improvement is difficult.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
</tr>
<tr>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Monitoring.
</p>
</td>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Positive effect.
</p>
<p>
Feedback on your practices helps you improve.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
</tr>
<tr>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Mentoring.
</p>
</td>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Positive effect.
</p>
<p>
Advice on practices and culture help ensure your practice is in line with what is expected.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
</tr>
</tbody>
</table>
<h4>
Table 2: Practices learned as from the Faculty of Technology at the Open University<br />
</h4>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
<p>
These are not the strongest influences on my teaching practices, though. Practices at the Open University, which I joined in 2000, have very significantly affected the way I view and practice teaching, even though I had considerable experience and more responsibility at bricks-and-mortar institutions previously. The Faculty of Technology—now the Faculty of Maths, Computing and Technology— first introduced me to the closely related trio of: monitoring, reflection, and mentoring (see<br />
<a href="#table2"><br />
Table 2</a>). Mentoring is where an associate lecturer is given a more experienced colleague to give advice on practices and culture at the Open University. Monitoring is where another colleague—staff tutor, experienced associate lecturer, or course team member—double marks some of your assignments and provides feedback on how closely you are adhering to the marking guidelines and on the quality of your correspondence tuition. Reflection helps tie these two other practices together. If you think about what you have done and how it has worked or has not worked and you take into account advice and feedback you are being given, you can actively plan ways to improve your practice.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
<p><a name="table3"></a></p>
<table cellspacing="0" cellpadding="0" style="border-collapse: collapse;width: 70%">
<tbody>
<tr style="background-color: #a5a5a5;border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbfbf #bfbfbf #bfbfbf #bfbfbf;padding: 0.0px 5.0px 0.0px 5.0px">
<th width="40%">
Aspect
</th>
<th width="60%">
Effect
</th>
</tr>
<tr>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Professional development events.
</p>
</td>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Positive effect.
</p>
<p>
Presentations, courses, and networking opportunities to be exposed to new courses, new ideas, and the practices of others.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
</tr>
<tr>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Research into good practice.
</p>
</td>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Positive effect.
</p>
<p>
The Institute for Technology actively researches factors into effective e-learning and distance education incorporating technology. This research eventually manifests as practices at the Open University.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
</tr>
<tr>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Grants/fee waivers for professional development.
</p>
</td>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Positive effect.
</p>
<p>
Associate lecturers and staff can take advantage of postgraduate courses being offered into educational practice and theory, such as H812, at no cost to themselves.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
</tr>
</tbody>
</table>
<h4>
Table 3: Aspects of the Open University that Promote Good Practice<br />
</h4>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
<p>
Possibly surprisingly, the biggest personal benefit I derived from mentoring and monitoring was not from receiving it myself but in providing it to others. One of the aspects of the Open University that hinders good practice is the geographical distance between associate lecturers in the same faculty or even on the same course. While the faculty does try to encourage good practice by holding staff development conference (see<br />
<a href="#table3"><br />
Table 3</a>), these are few and far between. Prior to the recent explosion of social networking sites like Twitter, Facebook, and Plurk<a href="#f1"><sup>1</sup></a>, associate lecturers tended to be fairly isolated. The Open University tried to overcome that by having various FirstClass discussion forums, but the opportunity to directly observe the practices of others was non-existent for most associate lecturers due to the digital divide<a href="#f2"><sup>2</sup></a>. Seeing and reflecting on the practice of others as a monitor and as a mentor has been extremely rewarding. I highly recommend volunteering to mentor or monitor if you have the opportunity. You can learn as much by teaching others as others learn from your teaching in some cases.
</p>
<p>
Being in an institution that actively research into good practice is also extremely beneficial. The Open University’s Institute for Educational Technology (IET) is comprised of many individuals who are passionately interested in exploring what makes for good teaching in an online world and how our pedagogical practices can be leveraged through the use of educational technology. That research and expertise eventually makes its way into postgraduate courses that the Open University offers, such as their latest course H810: Accessible Online Learning<a href="#f3"><sup>3</sup></a>. Many of their courses can be taken free of charge by Open University staff to help further their personal development either via a fee waiver or through a staff grant<a href="#f4"><sup>4</sup></a>. These are excellent opportunities to explore recent advances or to acquire a firmer pedagogical grounding for existing practice.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
<p><a name="table4"></a></p>
<table cellspacing="0" cellpadding="0" style="border-collapse: collapse;width: 70%">
<tbody>
<tr style="background-color: #a5a5a5;border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbfbf #bfbfbf #bfbfbf #bfbfbf;padding: 0.0px 5.0px 0.0px 5.0px">
<th>
Aspect
</th>
<th width="60%">
Effect
</th>
</tr>
<tr>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Developing materials in advance of use.
</p>
</td>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Negative effect.
</p>
<p>
If you do not know what works or does not work, improvement is difficult.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
</tr>
<tr>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Geographical separation of associate lecturers.
</p>
</td>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Negative effect.
</p>
<p>
Feedback on your practice helps you improve.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
</tr>
<tr>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Distance of course teams from learners.
</p>
</td>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Negative effect.
</p>
<p>
Advice on practices and culture help ensure your practice is in line with what is expected.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
</tr>
<tr>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Human resources hiring and retention practices.
</p>
</td>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Negative effect.
</p>
<p>
Phasing out experienced people at age 65; hiring inexperienced people over experienced people because of contract holdings (or lack thereof); awarding contracts at the last minute so income and job security is not predictable; little incentive to do better as not likely to be fired.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
</tr>
<tr>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Cultural ethos about the role of the associate lecturer.
</p>
</td>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Negative effect.
</p>
<p>
People who feel unappreciated or taken advantage of are less motivated to improve or to do good work.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
</tr>
</tbody>
</table>
<h4>
Table 4: Aspects of the Open University that Hinder Good Practice<br />
</h4>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
<p>
Although the Open University has been very good about encouraging professional development of associate lecturers, in my position as a course chair and content developer I have been exposed to the negative sides of Open University practices (see<br />
<a href="#table4"><br />
Table 4</a>). For example, even on courses delivered completely online, like H812 or TT281, course authors are strongly encouraged to have all the material developed or updated months in advance of the course’s start date. Furthermore, once the course has begun, there is very little opportunity to change any material. That means it cannot be adapted to the needs of the current cohort easily if need be. It is what it is. The production schedule does help ensure quality content but it sacrifices flexibility and situation adaptation as the course unfolds.
</p>
<p>
Closely related to the lack of flexibility is a factor that Will Swann, Director of Students at the Open University, commented on a year or so ago<a href="#f5"><sup>5</sup></a>: course teams tend to be divorced from the learners. Typically a course team develops the content but the learning process is overseen by associate lecturers who, in the current corporate ethos, are not seen as teaching but as supporting learners. Who is teaching the learners then? Nobody! The students, in this model, have no interaction with the course team who developed the content and therefore no contact with any “teachers.” The reality is actually quite different, with many associate lecturers engaging in traditional “teaching” activities. However, perception of the associate lecturer role, while a negative factor, is tangential to the other important issues listed in<br />
<a href="#table4"><br />
Table 4</a>.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
<p><a name="table5"></a></p>
<table cellspacing="0" cellpadding="0" style="border-collapse: collapse;width: 70%">
<tbody>
<tr style="background-color: #a5a5a5;border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbfbf #bfbfbf #bfbfbf #bfbfbf;padding: 0.0px 5.0px 0.0px 5.0px">
<th>
Factor
</th>
<th width="60%">
Effect
</th>
</tr>
<tr>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Forum facilitation
</p>
</td>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Positive effect.
</p>
<p>
Personal experience from working with online bulletin boards and building virtual communities since the early 1980s has been crucial in forming my e-moderating practices.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
</tr>
<tr>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Organization
</p>
</td>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Positive effect.
</p>
<p>
Information processing disability requires an ability to organize my thoughts and materials. It has also encouraged me to be very clear about elucidating the steps involved in problem solving.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
</tr>
<tr>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Presentations
</p>
</td>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Positive effect.
</p>
<p>
&#8220;Less is more” philosophy of slide development, so that slides are not text-heavy, forcing the audience to pay more attention to the slide than me. Slides provide visual support of the points I am verbally making. To keep myself on track, I produce a mind map of my talk. This enables me to focus not just on delivering knowledge (“sage on the stage”) but on actively communicating the big picture and encouraging participation and immersion in the topic.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
</tr>
<tr>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Input from learners
</p>
</td>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Positive effect.
</p>
<p>
Understanding how students feel when receiving four lines of commentary for their essays or seeing firsthand the problems they have grappling with concepts provides excellent feedback about how to better prepare and present materials and assessment commentary. Some of this information is gained by interacting with students of other courses in social networking sites, through observation in forums of what questions students pose, or by directly asking students.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
</tr>
<tr>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Participatory teaching
</p>
</td>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Positive effect.
</p>
<p>
Ties in well to learning by doing and students can become highly motivated and feel a sense of “ownership” if they have control over what and how a topic is presented by doing the work themselves. I was able to do this several times as a undergraduate and I’ve been actively following Howard Rheingold’s latest effort in participatory teaching with his Virtual Communities &amp; Social Media course at Stanford using the Social Media CoLab software he co-developed<a href="#f6"><sup>6</sup></a>.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
</tr>
<tr>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Social collaboration/social knowing
</p>
</td>
<td valign="top" style="border-style: solid;border-width: 1.0px 1.0px 1.0px 1.0px;border-color: #bfbdb9 #bfbdb9 #bfbdb9 #bfbdb9;padding: 0.0px 5.0px 0.0px 5.0px">
<p>
Positive effect.
</p>
<p>
E-Learn 2.0 is all about social collaboration and social knowing. The paper “Minds on Fire: Open Education, the Long Tail, and Learning 2.0” (<a href="#brown-2008">Brown, 2008</a>) has been influential in coalescing my ideas for building knowledge socially and the advantages of that.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
</td>
</tr>
</tbody>
</table>
<h4>
Table 5: Other Influences on My Practices<br />
</h4>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
<p>
I have not relied solely on the Open University and my own educational experiences to shape my teaching practices. I am also influenced by a community of educational technologists around the world and my own experiences with information processing and learners.<br />
<a href="#table5"><br />
Table 5<br />
</a><br />
outlines some of the other factors I have drawn upon. The first three —forum facilitation, organization, and presentations—have been crucial in molding my approaches to higher online education and content delivery and they are based solely upon active reflection of my own experiences and attempts. The last three reflect my interest in community building and the power of social knowledge. These are the topics underpinning the phenomenal success of a Web 2.0 world with Facebook, Flickr, and Wikipedia. Like John Seely Brown, I believe there is great potential there for learning and teaching outside the very staid “sage on the stage” model so much in favour still in higher education, which is why I have chosen to work in this area for my D.Phil. research. This is also a topic of interest at the Open University. Martin Weller and Simon Buckingham Shum are involved with the SocialLearn project<a href="#f7"><sup>7</sup></a>, which is looking at developing tools to facilitate social learning online.
</p>
<p>
So where do we go from here? Should we be belittling academics at universities for their poor teaching practices? With the exception of the Open University, which is not a university using a traditional teaching style, it is difficult to be critical of lecturers in higher education, because the vast majority of them, unless they are in a department involved in the teaching of educational principles, have received no training in how to teach. Their practices are the result of what they have been exposed to. The other issue is that universities are also driven by different demands at different times. At the moment, many universities seem driven to improve their research so as to get more research money; as a result, teaching tends to get short-shrifted. There also previously was very little incentive to be good at teaching, at least from the institutions themselves. Even students were fairly resigned to the endless, boring lectures. With the advent of HEFCE monitoring of the “student experience” plus the change to students paying fees, I am hopeful we might see a resurgence of institutionally-supported professional development and accreditation for lecturers in higher education. I recognize that I am lucky to be situated where I am in the Open University, with a wealth of resources and opportunities for improvement and practice available to me.
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
<h3>
Footnotes:<br />
</h3>
<p>
<a name="f1"></a>1. Twitter and Plurk are so-called “microblogging” sites where you have friends and fans who follow your postings. Postings are extremely short, limited to 140 characters. Facebook is perhaps more well-known, sometimes negatively as people post compromising pictures of themselves that result in lost jobs or denial to universities. Used in a positive way, though, these sites can reduce isolation caused by working in a digital world. Twitter:<br />
<a href="http://twitter.com/"><br />
http://twitter.com/</a>. Plurk:<br />
<a href="http://www.plurk.com/"><br />
/http://www.plurk.com/</a>. FaceBook:<br />
<a href="http://www.facebook.com/"></p>
<p>http://www.facebook.com/</a>.</p>
<p>
<a name="f2"></a>2. The Wikipedia quick and dirty definition of “digital divide” is “the gap between those people with effective access to digital and information technology and those without.” (<a href="#wikipedia-2008">Wikipedia, 2008</a>). The term originates, as far as I can tell, in a paper reporting the findings from a national survey done in 1996 by James Katz (<a href="#katz-1997">Katz &amp; Aspden, 1997</a>) contrasting those who have computer and Internet access and those who do not.
</p>
<p>
Although the Faculty of Technology did not have this problem, I am aware that other faculties at the Open University have been slow to embrace initiatives like the eTMA system, TutorHome, etc., due to a lack of comfort with computers or lack of access in their own personal lives. The OU branch of the UCU (University and College Union) was just recently (October, 2008) conducting a survey of ALs about workload and computer-related conditions and expenses, as I think hard data that is accessible is in short supply.
</p>
<p>
<a name="f3"></a>3. H810: Accessible Online Learning: Supporting Disabled Students is currently in its pilot presentation. More information is available from<br />
<a href="http://www3.open.ac.uk/courses/bin/p12.dll?C01H810"></p>
<p>http://www3.open.ac.uk/courses/bin/p12.dll?C01H810</p>
<p></a><br />
(Accessed October 26, 2008).
</p>
<p>
<a name="f4"></a>4. Information on course fee waivers is available from<br />
<a href="http://www.open.ac.uk/tutors/development/staff-fee-waivers.php"><br />
http://www.open.ac.uk/tutors/development/staff-fee-waivers.php</a>. Information on the Associate Lecturer Development Fund can be found at<br />
<a href="http://www.open.ac.uk/tutors/development/associate-lecturer-development-fund.php"></p>
<p>http://www.open.ac.uk/tutors/development/associate-lecturer-development-fund.php</p>
<p></a><br />
(Accessed October 26, 2008).
</p>
<p>
<a name="f5"></a>5. Unfortunately, I don’t have a reference to this on hand. I believe I read about it summarized in<br />
<i><br />
Sesame<br />
</i><br />
or another OU publication aimed at staff.
</p>
<p>
<a name="f6"></a>6. The Drupal-based Social Media Classroom is now available for download and use by other educators. It is also being used to build a community of practice, led by Howard Rheingold, around the use of social media in education.<br />
<a href="http://www.socialmediaclassroom.com/"></p>
<p>http://www.socialmediaclassroom.com/</p>
<p></a><br />
(Accessed October 26, 2008) for more information.
</p>
<p>
<a name="f7"></a>7. The SocialLearn platform is a collection of tools with the intention of making the education system adapt to the learner by leveraging the values and principles found in new social web technologies.<br />
<a href="http://www.open.ac.uk/blogs/sociallearn/index.php"></p>
<p>http://www.open.ac.uk/blogs/sociallearn/index.php</p>
<p></a><br />
(Accessed October 26, 2008).
</p>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 6px;margin-left: 0px">

</p>
<h3>
References:<br />
</h3>
<p>
<a name="brown-2008"></a>Brown, John Seely, and Richard P. Adler. 2008. “Minds on Fire: Open Education, the Long Tail, and Learning 2.0.” Educause Review 43(1) :16-32. Available from<br />
<a href="http://connect.educause.edu/Library/EDUCAUSE+Review/MindsonFireOpenEducationt/45823"></p>
<p>http://connect.educause.edu/Library/EDUCAUSE+Review/MindsonFireOpenEducationt/45823</p>
<p></a><br />
(Accessed August 22, 2008).
</p>
<p>
<a name="katz-1997"></a>Katz, James, and Philip Aspden. 1997. “Motivations for and Barriers to Internet Usage: Results of a National Public Opinion Survey.” Internet Research 7(3) :170-188.
</p>
<p>
<a name="ou-nd"></a>The Open University (n.d.) H812-08J: Activity 3:<br />
<i><br />
What Do You Know?<br />
</i><br />
The Open University. Web page.<br />
<a href="http://learn.open.ac.uk/mod/resourcepage/view.php?id=87392"></p>
<p>http://learn.open.ac.uk/mod/resourcepage/view.php?id=87392</p>
<p></a><br />
(Accessed October 26, 2008).
</p>
<p>
<a name="wikipedia-2008"></a>Wikipedia (2008.) Digital Divide. Web page.<br />
<a href="http://en.wikipedia.org/wiki/Digital_divide"></p>
<p>http://en.wikipedia.org/wiki/Digital_divide</p>
<p></a><br />
(Accessed October 26, 2008).</p>
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		<title>The Times They Are A-Changin&#8217;</title>
		<link>http://einiverse.eingang.org/2008/10/17/the-times-they-are-a-changin/</link>
		<comments>http://einiverse.eingang.org/2008/10/17/the-times-they-are-a-changin/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 21:54:06 +0000</pubDate>
		<dc:creator>Michelle</dc:creator>
				<category><![CDATA[phd1ng]]></category>
		<category><![CDATA[edtech]]></category>
		<category><![CDATA[educational technology]]></category>
		<category><![CDATA[michelle2.0]]></category>

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		<description><![CDATA[Close your eyes and leap: it's time to try defying gravity. When what you think you want to be is wrong then be what you are!  Enter Michelle 2.0.]]></description>
			<content:encoded><![CDATA[<div class="captionText" style="text-align:center">
&#8220;Something has changed within me<br />
Something is not the same<br />
I&#8217;m through with playing by the rules&lt;br /<br />
Of someone else&#39;s game<br />
Too late for second-guessing<br />
Too late to go back to sleep<br />
It&#8217;s time to trust my instincts<br />
Close my eyes and leap.&#8221;</p>
</div>
<div style="width=250px;float:left;font-size:xx-small">Lyrics from <i>Defying Gravity</i>, out of the musical <i>Wicked</i>.<br />  Lyrics and music by Stephen Schwartz</div>
<p></p>
<p>Sometimes you have to be smart enough to realize that the battle you&#8217;re fighting isn&#8217;t one you are going to win or even sometimes one you want to win.  I walked into my supervisor&#8217;s office in September and told him I was throwing away all my document similarity and agents work from the last twelve years.</p>
<p>I took the leap.</p>
<p>I landed in a new Ph.D. project in the same research group at the University of Sussex but in a completely different area.  Good bye, information retrieval.  Hello, educational technology.</p>
<p>Not only do you have to be smart enough to realize you can&#8217;t win at some things, you have to be smart enough to realize that you should be doing what you&#8217;re already good at and have been doing.  My seemingly impetuous decision is not as foolish as it might sound.  I have been working in online distance education using educational technology at the Open University since 2000.  I am based in a group at the University of Sussex studying how technology can be used to scaffold learning.  I am in daily contact with other educational technologists, practitioners and researchers, via Twitter and other social networks on a daily basis.  I belong to that community.  It&#8217;s time to trust my instincts and do what I am.</p>
<p>Welcome to Michelle 2.0.</p>
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