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	<title>E1n1verse &#187; IDEAs</title>
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	<link>http://einiverse.eingang.org</link>
	<description>WoW, Learning, and Teaching by Michelle A. Hoyle</description>
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		<title>Games, Blurred Boundaries, and Learning</title>
		<link>http://einiverse.eingang.org/2010/12/02/games-blurred-boundaries-and-learning/</link>
		<comments>http://einiverse.eingang.org/2010/12/02/games-blurred-boundaries-and-learning/#comments</comments>
		<pubDate>Thu, 02 Dec 2010 13:31:03 +0000</pubDate>
		<dc:creator>Eingang</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[IDEAs]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://einiverse.eingang.org/?p=446</guid>
		<description><![CDATA[One of the reasons game skills don’t transfer to learning well is because learners/players do not see something in a game as being applicable to something academic.  Much learning we do is completely context-based.  Without the context of the “subject”, we do not necessarily think to apply something we have learned or maybe even realize that it is applicable.]]></description>
			<content:encoded><![CDATA[<div class="topimage"><img src="http://einiverse.eingang.org/files/2010/11/blurred_boundary4.jpg" border="0" alt="World of Warcraft screenshot of the blurred boundaries between zones." width="500" height="375" /><br /> <span class="attribution">Credit: <a href="http://www.flickr.com/photos/30294455@N04/4347922580/">Screenshot</a> by <a href="http://www.flickr.com/photos/kadaan/">dyashman</a> under an <a href="http://creativecommons.org/licenses/by/2.0/deed.en">Attribution 2.0 Generic license</a><br /></span></p>
<p>Image: The blurred boundary between the Stranglethorn Vale, Duskwood, and Deadwind Pass zones in World of Warcraft.</p>
</div>
<p>I posted this entry originally early in November, but somehow an entire paragraph disappeared, so I&#8217;ve re-posted it with a new date. &#8212; Michelle</p>
<blockquote class="twitterquote">
<p>_arien:<br /> games based learning, i think has potential but learners struggle with transferring the learning &amp; dealing with blurred boundaries #fote10</p>
<p>Eingang: <br />@_arien I think you&#8217;re right that learners have trouble with learning when boundaries blurred like in <acronym title="games-based learning">GBL, because of context. #fote10</acronym></p>
<p>_arien:  <br />@Eingang exactly, our minds still work in boxes and takes practice to cross between formal and informal contexts</p>
<p>Eingang: <br />@_arien Blurred boundaries &amp; different contexts are particularly problematic for, eg, people w autistic spectrum disorders. #h810 #fote10</p>
<p>Eingang: <br />@_arien <acronym title="augmented reality">AR</acronym> can help overcome the context issue/blurred boundaries of learning we were just discussing, because <acronym title="real life">RL</acronym> there too. #fote10</p>
</blockquote>
<p>The above is an extract from a Twitter conversation I had on October 1st during the Future of Technology in Education conference (#fote10) with <a href="http://twitter.com/_arien">@_arien</a>.   Arien was attending the conference, watching <a href="http://olliebray.typepad.com/olliebraycom/2010/10/the-future-of-technology-in-education-conference-2010-fote10.html">Ollie Bray’s talk</a>, while I was following the conference on Twitter.  Arien, as it happens, is one of my <a href="http://www3.open.ac.uk/study/postgraduate/course/h810.htm">Open University H810</a> students.  Ollie Bray (<a href="http://twitter.com/olliebray">@olliebray</a>), of Learning &amp; Teaching Scotland, was discussing the use of computer games in education.</p>
<p>I think Arien’s hit the nail on the head: it is about context.  One of the reasons game skills don’t transfer to learning well is because learners/players do not see something in a game as being applicable to something academic.  Much learning we do is completely context-based.  Without the context of the “subject”, we do not necessarily think to apply something we have learned or maybe even realize that it is applicable.</p>
<p><span id="more-446"></span></p>
<p>That is, of course, only true when you are dealing with games intended to be games, and not necessarily with products developed or intended to be educational games.   Let me clarify that with some examples.  Ollie Bray talked about a handheld brain training game.  One of the brain training game exercises has you complete as many math problems as you can within a certain time span.  The math problems are usually simple addition or subtraction.  While the object is to do as many as possible to achieve the highest score, the context of doing math problems is familiar and immediately recognizable.  This particular “game” helps encourage the practice effect that is necessary for so much learning.  The practice effect is also present in World of Warcraft, where someone may be doing complex comparisons of one set of gear statistics versus another.  That also requires mathematical skills, but it is not obvious to the learner that they are practicing a math skill.</p>
<p>﻿The gear statistics example from World of Warcraft is not, I admit, a good example, because it does not illustrate learning.  Actually, technically speaking, neither example so far does.  They are both about practicing skills.  You have already learned how to do the math somewhere else.   In the brain training example, the domain it is applied in is the same as how you likely learned the skill.  In the World of Warcraft example, the domain is completely different and not so obviously related.</p>
<p>I think there is something here to explore about blurred boundaries and learning and I would like to return to it at a later point.  Thank you, Arien, for starting me thinking about it.</p>
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		<item>
		<title>How To Track People Anonymously Across Multiple Studies</title>
		<link>http://einiverse.eingang.org/2010/09/06/how-do-you-track-participants-anonymously-across-multiple-research-surveys/</link>
		<comments>http://einiverse.eingang.org/2010/09/06/how-do-you-track-participants-anonymously-across-multiple-research-surveys/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 12:07:19 +0000</pubDate>
		<dc:creator>Eingang</dc:creator>
				<category><![CDATA[analysis]]></category>
		<category><![CDATA[IDEAs]]></category>
		<category><![CDATA[surveys]]></category>

		<guid isPermaLink="false">http://einiverse.eingang.org/?p=350</guid>
		<description><![CDATA[How do you track people anonymously across multiple surveys?]]></description>
			<content:encoded><![CDATA[<div style="float: right;width: 410px;padding: 0 0 20px 20px">
<p><a title="Full size of Zul'Aman Dragonhawk fight" href="http://einiverse.eingang.org/files/2010/09/zul_aman_ethical_fire.jpg"><img src="http://einiverse.eingang.org/files/2010/09/zul_aman_ethical_fire.jpg" border="0" alt="Image of Zul'Aman Dragonhawk boss fight" width="400" /></a><br /> Image: Elsheindra and Team Pink tackle the Dragonhawk Boss in Zul&#8217;Aman back in 2008.  As a healer, Elsheindra has to make difficult decisions about who will live and who will die, in her role as main healer.  Being a researcher and maintaining anonymity is, I&#8217;ve discovered, a lot easier.</p>
</div>
<p>Back in April, I posted my <a href="http://wowlearning.org/2010/04/03/survey-1-why-do-you-play-world-of-warcraft/">first preliminary study</a> to look at motivation, community formation, and learning in World of Warcraft.  When I was crafting my <a href="http://wowlearning.org/2010/03/27/wow-learning-ethics-approval-proposal/">ethics approval</a> for that study and future studies, I was very concerned with maintaining the privacy of the individuals participating.  The first survey was designed specifically to not require any personally identifiable information, although participants did have the option of giving an e-mail address if they wanted to participate in future studies or if they did not mind being contacted for any follow-up questions.</p>
<p>A problem arises, however, in following participants across multiple studies.  This is somewhat related to longitudinal studies where repeated observations are collected over long periods of time from the same participants.  The purpose of such studies is to help distinguish actual effects from short-term causes.  However, longitudinal studies aren&#8217;t the only time researchers may want to track participants across time and across multiple studies.  That would also be useful to help me build a more complex, detailed picture of participants, even though I intend to be asking different questions in different surveys.</p>
<p><span id="more-350"></span></p>
<p>﻿While looking at other projects investigating World of Warcraft and motivation, I came across Nick Yee&#8217;s <a href="http://www.nickyee.com/daedalus/">Daedalus Project</a>, his old research project, and <a href="http://blogs.parc.com/playon/">PlayOn</a>, his new research project investigating social dimensions of virtual worlds.  I was quite surprised that, in at least one of his previous studies, he invited people to identify themselves by their e-mail addresses so that they could be tracked across his multiple studies.  ﻿Although I like Nick Yee&#8217;s work, I thought this approach was ethically incorrect.  The question is: how do you do it in a way that does not compromise the participants&#8217; anonymity or their rights to privacy?</p>
<p>I got an answer to this recently from an unexpected place: the virtual common room of associate lecturers at <a href="http://www.open.ac.uk/">The Open University</a> where the topic was anonymous feedback from students being used potentially as a performance measurement mechanism.  Many of the lecturers felt that anonymous data collection wasn’t reliable.  Fellow IDEAs Lab alumna  <a href="http://twitter.com/dianebrewster">Diane Brewster﻿</a> chipped in to say that a large quantity of research data is collected anonymously.  I got in touch with her via Twitter and she gave me the following tip: ask participants to identify themselves using a combination of specific letters from their month of birth and digits from their mobile telephone number.</p>
<p>Depending on the size of your participant pool, there might be some duplication.  However, if you choose your identifier tokens well, you can minimize that and still retain the desired anonymity.  Great tip, Diane.  Thanks a lot.  I will be putting this idea to use in my future survey work.</p>
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		</item>
		<item>
		<title>Brochure Bravada</title>
		<link>http://einiverse.eingang.org/2004/03/08/brochure-bravada/</link>
		<comments>http://einiverse.eingang.org/2004/03/08/brochure-bravada/#comments</comments>
		<pubDate>Mon, 08 Mar 2004 20:36:51 +0000</pubDate>
		<dc:creator>Eingang</dc:creator>
				<category><![CDATA[phding]]></category>
		<category><![CDATA[HCT]]></category>
		<category><![CDATA[IDEAs]]></category>
		<category><![CDATA[pictures]]></category>

		<guid isPermaLink="false">http://einiverse.eingang.org/blogs/2004/03/08/brochure-bravada/</guid>
		<description><![CDATA[As part of my tasks, I need to acquire a suitable image of myself plus put 30 words of copy together for the annual Human-Centred Technologies brochure. 30 words isn&#8217;t very much, and I wasn&#8217;t quite sure whether those should be about me or about my project or about both. In the meantime, I set [...]]]></description>
			<content:encoded><![CDATA[<p><img style="border: 0;margin: 5px;float: right" alt="Suitable facial shot of Michelle" src="/images/researchein.jpg" width="240" height="320" longdesc="Picture of Michelle. This is mostly a facial shot, clearly showing her ear-length blond hair (parted on the right side).  She's wearing a sweater, mostly green with traces of white and red.  She's clearly very fair with naturally red lips, ash-blonde eyebrows, and blue eyes." /></p>
<p>As part of my tasks, I need to acquire a suitable image of myself plus put 30 words of copy together for the annual Human-Centred Technologies brochure.  30 words isn&#8217;t very much, and I wasn&#8217;t quite sure whether those should be about me or about my project or about both.   In the meantime, I set the EinSweetie to sorting out possible pictures.  I dislike having my picture taken, so our collection isn&#8217;t vast and many of the pictures were taken outside where I&#8217;m wearing my sunglasses. </p>
<p>Here&#8217;s the picture I chose for myself.  Even though it&#8217;s several years old, it was the best we could find on short notice and spending several hours trawling through <a href="http://www.apple.com/iphoto" title="Apple's iPhoto photo organization program">iPhoto</a>.</p>
<p>That still left the 30 words.  I settled on the following 31 words:</p>
<blockquote>
<p>Michelle concentrates on Internet information retrieval: improving the indexing and return of search engine results using semantic relations.  She is an award-winning Open University lecturer, incorporating IT into distance education.</p>
</blockquote>
<p>Not quite 30 words, but close enough.</p>
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