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	<title>E1n1verse &#187; thinking</title>
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	<link>http://einiverse.eingang.org</link>
	<description>WoW, Learning, and Teaching by Michelle A. Hoyle</description>
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		<title>The Great Date Night Experiment</title>
		<link>http://einiverse.eingang.org/2010/06/10/the-great-date-night-experiment/</link>
		<comments>http://einiverse.eingang.org/2010/06/10/the-great-date-night-experiment/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 20:16:10 +0000</pubDate>
		<dc:creator>Eingang</dc:creator>
				<category><![CDATA[analysis]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[qualitative analysis]]></category>
		<category><![CDATA[semantic]]></category>
		<category><![CDATA[surveys]]></category>
		<category><![CDATA[thinking]]></category>

		<guid isPermaLink="false">http://einiverse.eingang.org/2010/06/10/the-great-date-night-experiment/</guid>
		<description><![CDATA[<p>Will Basil and I agree when it comes to extracting the main ideas of three sample essays on why people play World of Warcraft? My supervisor sets me The Great Date Night Experiment to find out.</p>
]]></description>
			<content:encoded><![CDATA[<p>When I last saw J, my supervisor, we were disagreeing about how to do the motivational essay coding for my first <a href="http://wowlearning.org/2010/04/03/survey-1-why-do-you-play-world-of-warcraft/">World of Warcraft survey</a>.. My plan was to go through the essays first to come up with some themes. Then Basil and I would independently code them for theme. My reasoning was I wanted the coding to be free from subjective bias. If two of us agreed independently, then that would be better than just my assessment of the data. J. thought it was unlikely Basil and I would agree, so she set me the &#8220;Great Date Night Experiment.&#8221; In this experiment, Basil, my partner, and I would sit down on &#8220;date night&#8221; and test out my theory on a small scale. Basil would read one essay and summarize the main themes or ideas he thought were represented in the essay. I would independently do the same. Then I would report back to J.</p>
<p><span id="more-319"></span></p>
<p>In the actual experiment, I gave Basil the following three essays:</p>
<blockquote>
<p><b>Essay 1:</b><br />
  At first it was a way of keeping in touch with friends after I&#8217;d moved away. But I made more new friends throughthe online gaming community that occurs around the game. I&#8217;ve met a good number of my fellow guild members, including my guild leader and most of the other officers. To me, game has always been about exploring, storylines and the exotic locales presented therein. That&#8217;s all secondary to killing bosses, and trudging through raids really.</p>
</blockquote>
<blockquote>
<p><b>Essay 2:</b><br />
  I play WoW and other MMORPGS for the simple reason that I&#8217;m intrigued by the online community and game play aspects. WoW is my particular favourite that I return to again and again. I believe the reasoning behind this is the friendly community that has matured to quite a size over the number of years I&#8217;ve been playing. In addition to the community I find the story lines within the game interesting, challenging and sometimes, dare I say it, exciting. By exciting I mean, that like a good book, you want to see what is going to happen next!</p>
<p>Originally I started playing WoW for the simply reason it was an MMORPG. I was intrigued by the genre and WoW was really one of the first to be highlighted through the media, etc. As I progressed in the game, I discovered that it was a great way to relax after a busy day. As a form of escapism, it helped with relieving stress.</p>
<p>Now I rarely get to play WoW or any other MMORPG for that matter, however, for the same reasons of relaxation, online community, exciting stories, I still try to play as regularly as I can.</p>
</blockquote>
<blockquote>
<p><b>Essay 3:</b><br />
  Originally I moved to WoW simply because the majority of my guild had moved from DAoC, when WoW was released it was the next game that the existing guild members were collecting in. Ironically even though I followed my guild to the game I am actually motivated by the personal achievement.</p>
<p>I am the kind of player that likes to explore every location, complete every quest before moving on to the next zone and maximise trade skills. With each expansion, I spent most of the time solo&#8217;ing to the level cap, then exploring group content with my guild or raiding alliance.</p>
<p>With access to the raiding alliance I get to try challenging content which often require a level of skill and co-ordination. Currently I am motivated with the challenges of raiding with the aim to have completed as much as possible before the next content patch.</p>
<p>I know there is a sigma [sic] attached with gamers, but when you consider some people will return from work and just sit passively in front of a TV for 5hours. Similarly you see people sit all night on online chat channels. Given how some spend their time, how can spending your time problem solving and socialising with others with similar interests be so wrong.</p>
</blockquote>
<p>Basil was asked to summarize the main ideas that occurred in each essay. Unfortunately, he was somewhat influenced by the question and noted down what people said their initial impetus for playing World of Warcraft was and then why they continue to play. I had to send him off to do it again. Table 1 illustrates our responses.</p>
<table class="pretty-table-headerrow" summary="Basil and Michelle summarize sample motivational essays">
<thead>
<tr>
<th scope="col">Essay</th>
<th scope="col">Michelle (me)</th>
<th scope="col">Basil</th>
</tr>
</thead>
<tbody>
<tr>
<th scope="row">Response 1</th>
<td>
<ul>
<li>maintaining long-distance friendships</li>
<li>making friends</li>
<li>exploration</li>
<li>storylines</li>
</ul>
</td>
<td>
<ul>
<li>making friends</li>
<li>meeting friends</li>
<li>exploring</li>
<li>storyline</li>
<li>raiding</li>
</ul>
</td>
</tr>
<tr>
<th scope="row">Response 2</th>
<td>
<ul>
<li>relaxation</li>
<li>community</li>
<li>storylines</li>
</ul>
</td>
<td>
<ul>
<li>friendly community</li>
<li>game play</li>
<li>storyline</li>
<li>relaxation</li>
</ul>
</td>
</tr>
<tr>
<th scope="row">Response 3</th>
<td>
<ul>
<li>friendship</li>
<li>achievement</li>
<li>challenges</li>
</ul>
</td>
<td>
<ul>
<li>guild cohesion</li>
<li>completist exploration / questing</li>
<li>raiding</li>
<li>achievements</li>
<li>pre-emptive self-justification</li>
</ul>
</td>
</tr>
</tbody>
<caption>
    Table 1: Michelle and Basil&#8217;s essay summaries<br />
  </caption>
</table>
<p>When I looked at essay 1, there was a question about things being &#8220;secondary to killing bosses , and trudging through raids…&#8221; Secondary implies that the other things were of lesser importance, but the negative tone implicit with words like &#8220;trudging&#8221; would seem to bely that, so I didn&#8217;t include the raiding. In talking to Basil, I know he had the same problem, because he asked me about it and I told him I would not give him an answer. As a result, he included raiding, whereas I did not.</p>
<p>On the whole, we don&#8217;t seem that different. If we had gone through the essays in advance together and agreed on some themes, I suspect the coding would have been similar. What do you think?</p>
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		<item>
		<title>What Am I Doing?  The Two-Sentence Summary</title>
		<link>http://einiverse.eingang.org/2009/02/13/what-am-i-doing-the-two-sentence-summary/</link>
		<comments>http://einiverse.eingang.org/2009/02/13/what-am-i-doing-the-two-sentence-summary/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 14:23:54 +0000</pubDate>
		<dc:creator>Eingang</dc:creator>
				<category><![CDATA[phding]]></category>
		<category><![CDATA[thesis]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[brainstorming]]></category>
		<category><![CDATA[research question]]></category>
		<category><![CDATA[social knowing]]></category>
		<category><![CDATA[thinking]]></category>
		<category><![CDATA[World of Warcraft]]></category>

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		<description><![CDATA[<p>In two sentences or less, answer the question: What are you doing for your Ph.D.?</p>]]></description>
			<content:encoded><![CDATA[<p>For the last several months, I&#8217;ve been engaged in various activities all with the same intended goal: generate a concrete idea about what specifically I want to look at in Michelle 2.0, my new Ph.D. I&#8217;ve been mind mapping, writing permutation programs, brainstorming, discussing, writing essays, and writing thesis proposal plans. The most successful thing was probably having to sum up what I&#8217;m doing briefly for a visitor to the research lab&#8217;s weekly meeting this morning. While it answers the Twitter question &#8220;What are you doing?&#8221;, it&#8217;s too long to fit in 140 characters but it does fit into 40 words.</p>
<p>Q: What are you doing?</p>
<p>A: Looking at how metaphors and game design of World of Warcraft motivate people to learn and to work, with an eye to transferring motivation, social knowledge building, and persistence to online distance education practices, like teaching and community building.</p>
<p>There you go. Now we all know!</p>
<p>I&#8217;d just like to point out, though, that my ability to verbalize it so coherently and concisely is a result of all the other writing and thinking I&#8217;ve been doing. If I hadn&#8217;t written the essay in November and the extremely rough paper outline for a thesis proposal on Sunday, the idea would not have coalesced so concretely. Time, background cogitation and serendipity seem to be strong features of my new Ph.D. For me, not knowing exactly what I wanted to do, has been sharply focussed by talking, reading, writing, and going to seminars. It doesn&#8217;t matter what the seminars were or how relevant. It&#8217;s amazing how much I&#8217;ve drawn out of the motivational reading group I was participating in when I didn&#8217;t even know I was interested in motivation. Connections appear where you least expect them. The important thing is to take the leap and do.</p></p>
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