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WoW, Learning, and Teaching by Michelle A. Hoyle

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    Jul 11

    Connectivism and Affinity Spaces: Some Initial Thoughts

      Posted by Eingang
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    Photo Composit: All the colours of the rainbow
    Credit: Photograph by Jake Rome (jakerome) under an Attribution-NonCommercial-ShareAlike 2.0 Generic license

    Image: Photograph composited from pieces of many other photographs: a visual affinity.

    James Paul Gee introduced the idea of affinity groups in his seminal What Video Games Have To Teach Us about Language, Learning, and Literacy (Gee, 2007). It is defined as the people associated with a given semiotic domain. That basically is a domain in which people use particular symbols or language to communicate and interact. We’re already well used to the concept, even if we don’t realize it. A given academic discipline, for example, will have its own vocabulary and, in that context, use language in a particular way, even if others use it differently in another context. It’s all about situated cognition and situated meaning. Games and their communities will have their own semiotics and constitute a semiotic domain. Members of an affinity group will have a way to recognize others who belong and to assess what counts as acceptable or recognizable within that semiotic domain.

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      learning, thinking
      affinity spaces, collaboration, communities of practice, connectivism, games-based learning, gaming
     
  • 3
    Nov 10

    Howard Rheingold Interviews Me (Part 1)

      Posted by Eingang
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    Screen composite of Howard Rheingold and Elsheindra together
    Credit: Remixed by Michelle A. Hoyle from an image of Howard Rheingold by Joi Ito

    Image: Howard Rheingold and Elsheindra, Michelle’s World of Warcraft character, together at last.

    Howard Rheingold contacted me in September to interview me about World of Warcraft and learning, because he knows I’m researching communities and learning in World of Warcraft.  We were finally able to meet up today for the interview.   He is working on a book about the kinds of skills people need for life online.

    His first question was: What kind of collaborative skills have I found to be valuable from World of Warcraft?

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      learning, media
      collaboration, communities, interviews, social knowing, World of Warcraft
     
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    • Persist or Die: Learning in World of Warcraft August 8, 2012
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