I’ve been thinking about the design of the study I want to do on motivation in World of Warcraft. My immediate approach, similar to introductory programming students, was to jump right into the meat of it and start writing survey questions instead of planning. In order to get the data you need in the study, you need to know what questions you want answered. You need to plan. Without knowing that, how can you write survey questions to elicit those answers? So what is it I want to know?
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analysis applications assessment Associate Lecturer awards Brown bulletin collaborative learning communities of practice connectivism CSR design EinCite FirstClass games-based learning gaming gender HCT IDEAs influences intermission learning Mac OS X marking MatLab meeting with supervisor methodology motivation multidimensional scaling networking Open University pedagogy phd process phd tools planetou planning progress qualitative analysis research design Robert and Susan social knowing surveys tasks teaching World of Warcraft
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- Persist or Die: Learning in World of Warcraft August 8, 2012
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- The 2008 H810 Interview Presentation August 25, 2008
- HCT Away Day 2005 Collage March 17, 2005
- EinCite Poster As A4 July 14, 2004
- EinCite Project Description July 13, 2004
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