• The OU as the Grandmother of P2P Learning Communities?

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    Credit: Photo by Thomas Hawk under an Attribution NonCommercial 2.0 Generic license
    Image: People interacting together.

    The other day Howard Rheingold asked me a question that made me stop and think:

    @eingang Would you say Open University UK is the grandmother of today’s emerging p2p learning communities?
    April 11, 2011 @17:20, Howard Rheingold.

    The Open University (OU) started off in distance education, providing accredited university level courses in the United Kingdom starting in 19711. I didn’t join the OU until 2000 when they launched their first online course: T171, You, Your Computer, and The Net. Unlike earlier OU courses, this course required substantial online interaction between students and tutors. Even the assignments were submitted electronically. The whole course, however, was not completely online. It was more of a blended learning approach, as it featured high production quality printed booklets of the study materials, commercial books, and some face-to-face tutorials across the 9-month course, in addition to the forums and course website.

    One thing it did attempt to do, and that is evident still in the design of many of today’s OU courses, is encourage students to form a peer learning community. At the time, it did this through FirstClass forums, not just by providing the previously isolated distance education students with forums they could use for communication, but by setting assignments that required students to engage in dialogue with one another. This is a beautiful example of Brown & Adler’s social view of learning (2008), where understanding is socially constructed by members of the group interacting with one another, to share and build upon their existing knowledge. Vygotsky and Dewey would have approved, as this fits in with a constructivist approach to learning, something that is also often very evident in OU courses.

    Is a peer learning community the same as a peer-to-peer learning community? I am not so sure about that. However, an example of such a community that occurs to me is Livemocha, a language learning website. Livemocha capitalizes on social knowing by bringing together potential teachers (native speakers) with interested learners to facilitate learning practical, conversational language skills (Livemocha 2011). This also leverages social capital, an important component in maintaining social networks. I would say Livemocha is both a peer-to-peer learning community and a peer learning community, because it specifically seeks to make relationships between people as well as providing an overall, larger community sphere where legitimate peripheral participation (c.f. Lave & Wenger 1991) can occur.

    Is the OU a peer-to-peer learning community? I think their “traditional” courses—whether online or offline—probably are not. While we are attempting to form communities, we’re not trying specifically to make them peer-to-peer, although that can occur as a result of people being brought together in a community around a course or a tutor group. To be honest, even after doing this bit of thinking, I’m not sure, so I thought I’d ask for input from other members of the OU community. What do you think? Is the OU the grandmother of peer-to-peer learning communities?

    1: Although the OU was established in 1969, the first students weren’t enrolled until 1971 (The Open University n.d.).

    References:

    Brown, J.S. & Adler, R.P. (2008). ‘Minds on Fire: Open Education, the Long Tail, and Learning 2.0’ EDUCAUSE Review, 43 (1), [Online] Available from: http://connect.educause.edu/Library/EDUCAUSE+Review/MindsonFireOpenEducationt/45823 (Accessed April 18, 2011).

    Lave, J. & Wenger, E. (1991). Situated Learning: Legitimate Peripheral Participation. New York, NY, United States, Cambridge University Press.

    Livemocha (2011). Livemocha Language Learning Method, [online]. Available from: http://www.livemocha.com/language-learning-method (Accessed April 18, 2011).

    The Open University (n.d.). History of the OU, [online]. Available from: http://www8.open.ac.uk/about/main/the-ou-explained/history-the-ou (Accessed April 18, 2011).

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  • Women in Games Special Issue

    If you’re interested in any combination of women and gaming, including some games-based learning, then look no further than the latest issue of The International Journal of Gender, Science and Technlology. It features a special issue on women and games, with articles and reviews. From the special issue’s introduction:

    In 2004 video games industry veteran Mark Eyles, then working at the University of Portsmouth, recognised the need for an initiative that would increase the representation of women within the gaming industry. The project Mark instigated – Women in Games (WiG) – began with a series of conferences involving an innovative mixture of people from academia and from industry. The aim of these conferences was to generate and promote initiatives and research that focused on narrowing the gap between men and women working in the games industry.

    WiG is now an internationally recognised organisation, still with this mixture of people from academia and from industry. In addition to the annual conferences, WiG members are now also involved in smaller events, online discussions and journals. Now, seven years on, WiG continues to grow and develop and we, in our role as members of the Steering Committee, would like to introduce readers to the special issue section of the GST journal.

    The articles included in this special issue reflect the multiple and overlapping aims of the Women in Games initiative. Each of these aims requires the interweaving of academic enquiry with industry engagement and dialogue, which has been an extraordinary strength of the WiG initiative.

    by Marian Carr and Helen Kennedy

    Read the rest of this entry »

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